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Searched refs:STRUCTURE_WALLSTUFF (Results 1 – 8 of 8) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DStructure_Wrap.cc80 FOR_EACH_STRUCTURE(pStructure, grid_no, STRUCTURE_WALLSTUFF) in GetWallStructOfSameOrientationAtGridno()
184 FOR_EACH_STRUCTURE(pStructure, sGridNo, STRUCTURE_WALLSTUFF) in WallOrClosedDoorExistsOfTopLeftOrientation()
204 FOR_EACH_STRUCTURE(pStructure, sGridNo, STRUCTURE_WALLSTUFF) in WallOrClosedDoorExistsOfTopRightOrientation()
H A DLOS.cc46 #define ALWAYS_CONSIDER_HIT (STRUCTURE_WALLSTUFF | STRUCTURE_CAVEWALL | STRUCTURE_FENCE)
1068 if (pStructure->fFlags & STRUCTURE_WALLSTUFF) in LineOfSightTest()
1158 if (pStructure->fFlags & STRUCTURE_WALLSTUFF) in LineOfSightTest()
2774 if (pStructure->fFlags & STRUCTURE_WALLSTUFF) in CalcChanceToGetThrough()
4149 if (pStructure->fFlags & STRUCTURE_WALLSTUFF) in MoveBullet()
4544 if (pStructure->fFlags & STRUCTURE_WALLSTUFF ) in CheckForCollision()
H A DOverhead.cc6259 …if (sSectorX == 5 && sSectorY == MAP_ROW_C && sSectorZ == 0 && s->fFlags & STRUCTURE_WALLSTUFF && … in HandleBrothelWallDestroyed()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DStructure_Internals.h116 STRUCTURE_WALLSTUFF = 0x00CF0000, enumerator
H A DWorldMan.cc544 …if (!FindStructure(map_idx, STRUCTURE_WALLSTUFF) && sr->pDBStructure->ubNumberOfTiles == 1) // XXX… in AddStructToTailCommon()
601 …if (FindStructure(map_idx, STRUCTURE_WALLSTUFF) && sr->pDBStructure->ubNumberOfTiles == 1) // XXX … in AddStructToHead()
1855 pStruct->pStructureData->fFlags & STRUCTURE_WALLSTUFF) // See if we are a wall! in SetWallLevelnodeFlags()
1868 pStruct->pStructureData->fFlags & STRUCTURE_WALLSTUFF) // See if we are a wall! in RemoveWallLevelnodeFlags()
H A DStructure.cc499 else if (pDBStructure->ubNumberOfTiles > 1 && pExistingStructure->fFlags & STRUCTURE_WALLSTUFF) in OkayToAddStructureToTile()
538 else if (pDBStructure->fFlags & STRUCTURE_WALLSTUFF) in OkayToAddStructureToTile()
541 if (pExistingStructure->fFlags & STRUCTURE_WALLSTUFF && in OkayToAddStructureToTile()
852 … const recompile_extra_radius = recompile_mps && base->fFlags & STRUCTURE_WALLSTUFF; // For doo… in DeleteStructureFromWorld()
H A DExplosion_Control.cc370 if (only_walls && !(pCurrent->fFlags & STRUCTURE_WALLSTUFF)) return true; in ExplosiveDamageStructureAtGridNo()
477 if (pCurrent->fFlags & STRUCTURE_WALLSTUFF) in ExplosiveDamageStructureAtGridNo()
528 if (pCurrent->fFlags & STRUCTURE_WALLSTUFF) in ExplosiveDamageStructureAtGridNo()
588 if (pCurrent->fFlags & STRUCTURE_WALLSTUFF) in ExplosiveDamageStructureAtGridNo()
H A DWorldDef.cc959 else if (pStructure->fFlags & STRUCTURE_WALLSTUFF ) in CompileTileMovementCosts()
2839 if ( pStructure->fFlags & STRUCTURE_WALLSTUFF ) in CalculateWorldWireFrameTiles()