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Searched refs:STYLE_OptFuzzy (Results 1 – 14 of 14) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dr_adv_things.cpp125 else if (RendStyle == STYLE_OptFuzzy) in RenderThingAmbient()
235 else if (RendStyle == STYLE_OptFuzzy) in RenderThingTextures()
370 else if (RendStyle == STYLE_OptFuzzy) in RenderThingLight()
471 else if (RendStyle == STYLE_OptFuzzy) in RenderThingShadow()
570 else if (RendStyle == STYLE_OptFuzzy) in RenderThingFog()
H A Dp_entity.h89 STYLE_OptFuzzy, // Draw as fuzzy or translucent, based on user preference enumerator
H A Dr_things.cpp578 else if (RendStyle == STYLE_OptFuzzy) in RenderThing()
883 else if (RendStyle == STYLE_OptFuzzy) in DrawPlayerSprites()
H A Dvc_dehacked.cpp455 RenderStyle = STYLE_OptFuzzy; in ParseRenderStyle()
685 STYLE_OptFuzzy : (Values[0] & 0xb0000000) ? STYLE_Translucent : STYLE_Normal); in ReadThing()
H A Dvc_decorate.cpp2741 RenderStyle = STYLE_OptFuzzy; in ParseActor()
3540 RenderStyle = STYLE_OptFuzzy; in ParseOldDecoration()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DPowerInvisibility.vc36 Owner.RenderStyle = STYLE_OptFuzzy;
94 OutRenderStyle = STYLE_OptFuzzy;
/dports/games/zdoom/zdoom-2.8.1/src/r_data/
H A Drenderstyle.h45 STYLE_OptFuzzy, // Draw as fuzzy or translucent, based on user preference enumerator
/dports/games/ecwolf/ecwolf-1.3.3-src/src/r_data/
H A Drenderstyle.h45 STYLE_OptFuzzy, // Draw as fuzzy or translucent, based on user preference enumerator
/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_artifacts.cpp610 Owner->RenderStyle = STYLE_OptFuzzy; in DoEffect()
696 vis->RenderStyle = STYLE_OptFuzzy; in AlterWeaponSprite()
/dports/games/vavoom/vavoom-1.33/utils/editing/acs/
H A Dvdefs.acs466 #define STYLE_OptFuzzy 4 // Draw as fuzzy or translucent, based on user preference
/dports/games/vavoom/vavoom-1.33/progs/common/engine/
H A DEntity.vc88 STYLE_OptFuzzy, // Draw as fuzzy or translucent, based on user preference
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_udmf.cpp659 th->RenderStyle = STYLE_OptFuzzy; in ParseThing()
H A Dd_dehacked.cpp1211 info->RenderStyle = STYLE_OptFuzzy; in PatchThing()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp791 STYLE_None, STYLE_Normal, STYLE_Fuzzy, STYLE_SoulTrans, STYLE_OptFuzzy, in DEFINE_PROPERTY()