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Searched refs:STYLE_TEXTURED (Results 1 – 4 of 4) sorted by relevance

/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/common/
H A Dconst.h213 #define STYLE_TEXTURED (1U << 1) macro
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/NT/
H A Dguimap.c1185 STYLE_TEXTURED | STYLE_FILLED))) { in Gui_paint_polygon()
1186 if (textured && BIT(style.flags, STYLE_TEXTURED)) { in Gui_paint_polygon()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/x11/
H A Dguimap.c1186 STYLE_TEXTURED | STYLE_FILLED))) { in Gui_paint_polygon()
1187 if (textured && BIT(style.flags, STYLE_TEXTURED)) { in Gui_paint_polygon()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/sdl/
H A Dsdlgui.c235 if (BIT(p_style.flags, STYLE_TEXTURED)) { in tessellate_polygon()
847 BIT(p_style.flags, STYLE_TEXTURED | STYLE_FILLED)) { in Gui_paint_polygon()
848 if (BIT(p_style.flags, STYLE_TEXTURED) in Gui_paint_polygon()