Home
last modified time | relevance | path

Searched refs:STYPE_LIGHTNING (Results 1 – 6 of 6) sorted by relevance

/dports/games/devilutionX/devilutionX-1.2.1/Source/
H A Dspelldat.cpp17 …{ SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TR…
18 …{ SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FA…
28 …{ SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FA…
30 …{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FA…
44 …{ SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TR…
54 …{ SPL_LIGHTWALL, 28, STYPE_LIGHTNING, "Lightning Wall", NULL, 3, 2, TR…
H A Dplayer.cpp1548 case STYPE_LIGHTNING: in StartSpell()
3914 if (sType == STYPE_LIGHTNING)
H A Ditems.cpp1703 else if (spelldata[bs].sType == STYPE_LIGHTNING) in GetBookSpell()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_effects.c922 #define STYPE_LIGHTNING STYPE_REPEAT // ST mapping for trail in CG_DynamicLightningBolt() macro
988 …curJunc = CG_AddTrailJunc( 0, shader, cg.time, STYPE_LIGHTNING, pos, trailLife, 1, 1, thisWidth, t… in CG_DynamicLightningBolt()
1070 …curJunc = CG_AddTrailJunc( curJunc, shader, cg.time, STYPE_LIGHTNING, pos, trailLife, 1, 1, thisWi… in CG_DynamicLightningBolt()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_effects.c1051 #define STYPE_LIGHTNING STYPE_REPEAT // ST mapping for trail in CG_DynamicLightningBolt() macro
1117 …curJunc = CG_AddTrailJunc( 0, shader, cg.time, STYPE_LIGHTNING, pos, trailLife, 1, 1, thisWidth, t… in CG_DynamicLightningBolt()
1199 …curJunc = CG_AddTrailJunc( curJunc, shader, cg.time, STYPE_LIGHTNING, pos, trailLife, 1, 1, thisWi… in CG_DynamicLightningBolt()
/dports/games/devilutionX/devilutionX-1.2.1/
H A Denums.h1829 STYPE_LIGHTNING = 0x1, enumerator