Searched refs:STYPE_LIGHTNING (Results 1 – 6 of 6) sorted by relevance
/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | spelldat.cpp | 17 …{ SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, TR… 18 …{ SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, FA… 28 …{ SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, FA… 30 …{ SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, FA… 44 …{ SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, TR… 54 …{ SPL_LIGHTWALL, 28, STYPE_LIGHTNING, "Lightning Wall", NULL, 3, 2, TR…
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H A D | player.cpp | 1548 case STYPE_LIGHTNING: in StartSpell() 3914 if (sType == STYPE_LIGHTNING)
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H A D | items.cpp | 1703 else if (spelldata[bs].sType == STYPE_LIGHTNING) in GetBookSpell()
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_effects.c | 922 #define STYPE_LIGHTNING STYPE_REPEAT // ST mapping for trail in CG_DynamicLightningBolt() macro 988 …curJunc = CG_AddTrailJunc( 0, shader, cg.time, STYPE_LIGHTNING, pos, trailLife, 1, 1, thisWidth, t… in CG_DynamicLightningBolt() 1070 …curJunc = CG_AddTrailJunc( curJunc, shader, cg.time, STYPE_LIGHTNING, pos, trailLife, 1, 1, thisWi… in CG_DynamicLightningBolt()
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_effects.c | 1051 #define STYPE_LIGHTNING STYPE_REPEAT // ST mapping for trail in CG_DynamicLightningBolt() macro 1117 …curJunc = CG_AddTrailJunc( 0, shader, cg.time, STYPE_LIGHTNING, pos, trailLife, 1, 1, thisWidth, t… in CG_DynamicLightningBolt() 1199 …curJunc = CG_AddTrailJunc( curJunc, shader, cg.time, STYPE_LIGHTNING, pos, trailLife, 1, 1, thisWi… in CG_DynamicLightningBolt()
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/dports/games/devilutionX/devilutionX-1.2.1/ |
H A D | enums.h | 1829 STYPE_LIGHTNING = 0x1, enumerator
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