Searched refs:ST_FACTRI (Results 1 – 3 of 3) sorted by relevance
67 #define ST_FACTRI 255.99f macro1130 vertex[0].sow=(float)gl_ux[0] / ST_FACTRI; in assignTexture3()1131 vertex[0].tow=(float)gl_vy[0] / ST_FACTRI; in assignTexture3()1132 vertex[1].sow=(float)gl_ux[1] / ST_FACTRI; in assignTexture3()1134 vertex[1].tow=(float)gl_vy[1] / ST_FACTRI; in assignTexture3()1135 vertex[2].sow=(float)gl_ux[2] / ST_FACTRI; in assignTexture3()1136 vertex[2].tow=(float)gl_vy[2] / ST_FACTRI; in assignTexture3()
60 #define ST_FACTRI 255.99f macro1447 vertex[0].sow=(float)gl_ux[0] / ST_FACTRI; in assignTexture3()1448 vertex[0].tow=(float)gl_vy[0] / ST_FACTRI; in assignTexture3()1449 vertex[1].sow=(float)gl_ux[1] / ST_FACTRI; in assignTexture3()1451 vertex[1].tow=(float)gl_vy[1] / ST_FACTRI; in assignTexture3()1452 vertex[2].sow=(float)gl_ux[2] / ST_FACTRI; in assignTexture3()1453 vertex[2].tow=(float)gl_vy[2] / ST_FACTRI; in assignTexture3()