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Searched refs:SUBSYSTEM_COMMUNICATION (Results 1 – 10 of 10) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/model/
H A Dmodel.h55 #define SUBSYSTEM_COMMUNICATION 5 macro
H A Dmodelread.cpp481 subsystemp->type = SUBSYSTEM_COMMUNICATION; in set_subsystem_info()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/model/
H A Dmodel.h64 #define SUBSYSTEM_COMMUNICATION 5 macro
H A Dmodelread.cpp700 subsystemp->type = SUBSYSTEM_COMMUNICATION; in set_subsystem_info()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp4611 str = ship_get_subsystem_strength( sp, SUBSYSTEM_COMMUNICATION, for_death_scream ); in hud_communications_state()
4613 if ( (str <= 0.01) || ship_subsys_disrupted(sp, SUBSYSTEM_COMMUNICATION) ) { in hud_communications_state()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp4631 str = ship_get_subsystem_strength( sp, SUBSYSTEM_COMMUNICATION ); in hud_communications_state()
4633 if ( (str <= 0.01) || ship_subsys_disrupted(sp, SUBSYSTEM_COMMUNICATION) ) { in hud_communications_state()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp12238 case SUBSYSTEM_COMMUNICATION: in ship_model_start()
12303 case SUBSYSTEM_COMMUNICATION: in ship_model_update_instance()
12357 case SUBSYSTEM_COMMUNICATION: in ship_find_num_crewpoints()
12392 case SUBSYSTEM_COMMUNICATION: in ship_find_num_turrets()
13700 ship_set_subsystem_strength( Player_ship, SUBSYSTEM_COMMUNICATION, Dc_arg_float );
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp13630 case SUBSYSTEM_COMMUNICATION: in ship_model_update_instance()
13680 case SUBSYSTEM_COMMUNICATION: in ship_find_num_crewpoints()
13715 case SUBSYSTEM_COMMUNICATION: in ship_find_num_turrets()
14919 subsystem = SUBSYSTEM_COMMUNICATION;
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daicode.cpp11160 case SUBSYSTEM_COMMUNICATION: in process_subobjects()
13206 desire += mrs_subsystem(shipp, SUBSYSTEM_COMMUNICATION); in maybe_request_support()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daicode.cpp11678 case SUBSYSTEM_COMMUNICATION: in process_subobjects()
13650 desire += mrs_subsystem(shipp, SUBSYSTEM_COMMUNICATION); in maybe_request_support()