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Searched refs:SURFACE_LEVEL (Results 1 – 9 of 9) sorted by relevance

/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/gui/
H A DSettings.h177 SURFACE_LEVEL, enumerator
H A DSettings.cpp122 { GuiSettingsId::SURFACE_LEVEL, "surface.level", 0.13_f, in getDefaultSettings()
H A DProject.cpp15 .set(GuiSettingsId::SURFACE_LEVEL, 0.13_f) in Project()
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/gui/renderers/
H A DMeshRenderer.cpp16 surfaceLevel = gui.get<Float>(GuiSettingsId::SURFACE_LEVEL); in MeshRenderer()
H A DIRenderer.cpp19 surface.level = float(gui.get<Float>(GuiSettingsId::SURFACE_LEVEL)); in initialize()
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/gui/ssftopng/
H A DSsfToPng.cpp34 .set(GuiSettingsId::SURFACE_LEVEL, 0.25_f) in OnInit()
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/gui/windows/
H A DPreviewPane.cpp197 GuiSettingsId::SURFACE_LEVEL, in setRendererAccessor()
H A DRunPage.cpp272 const Float level = gui.get<Float>(GuiSettingsId::SURFACE_LEVEL); in createRaymarcherBox()
276 gui.set(GuiSettingsId::SURFACE_LEVEL, value); in createRaymarcherBox()
/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/gui/objects/
H A DRenderJobs.cpp111 …rendererCat.connect<Float>("Surface level", gui, GuiSettingsId::SURFACE_LEVEL).setEnabler(surfaceE… in getSettings()