Searched refs:SURFACE_POS_BENEATH_SEA (Results 1 – 6 of 6) sorted by relevance
110 SURFACE_POS_BENEATH_SEA, enumerator
88 surfacePosition = SURFACE_POS_BENEATH_SEA; in sUnitData()
803 if (data.surfacePosition == sUnitData::SURFACE_POS_BENEATH_SEA) return 9; // seamine in getMapLevel()1031 (*b_it)->data.surfacePosition != sUnitData::SURFACE_POS_BENEATH_SEA && in possiblePlaceVehicle()1054 (*b_it)->data.surfacePosition != sUnitData::SURFACE_POS_BENEATH_SEA) in possiblePlaceVehicle()1108 …buildingData.surfacePosition != sUnitData::SURFACE_POS_BENEATH_SEA && // seamine can be placed und… in possiblePlaceBuilding()1111 case sUnitData::SURFACE_POS_BENEATH_SEA: // seamine in possiblePlaceBuilding()
350 …) && (!building || (building->data.surfacePosition == sUnitData::SURFACE_POS_BENEATH_SEA || buildi… in calcNextCost()
1814 …ePosString.compare ("BeneathSea") == 0) Data->surfacePosition = sUnitData::SURFACE_POS_BENEATH_SEA; in LoadUnitData()
1065 if (building.data.surfacePosition != sUnitData::SURFACE_POS_BENEATH_SEA && in drawBaseUnits()