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Searched refs:SURFACE_POS_BENEATH_SEA (Results 1 – 6 of 6) sorted by relevance

/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunitdata.h110 SURFACE_POS_BENEATH_SEA, enumerator
H A Dunitdata.cpp88 surfacePosition = SURFACE_POS_BENEATH_SEA; in sUnitData()
/dports/games/maxr/maxr-0.2.9/src/game/data/map/
H A Dmap.cpp803 if (data.surfacePosition == sUnitData::SURFACE_POS_BENEATH_SEA) return 9; // seamine in getMapLevel()
1031 (*b_it)->data.surfacePosition != sUnitData::SURFACE_POS_BENEATH_SEA && in possiblePlaceVehicle()
1054 (*b_it)->data.surfacePosition != sUnitData::SURFACE_POS_BENEATH_SEA) in possiblePlaceVehicle()
1108 …buildingData.surfacePosition != sUnitData::SURFACE_POS_BENEATH_SEA && // seamine can be placed und… in possiblePlaceBuilding()
1111 case sUnitData::SURFACE_POS_BENEATH_SEA: // seamine in possiblePlaceBuilding()
/dports/games/maxr/maxr-0.2.9/src/game/logic/
H A Dmovejobs.cpp350 …) && (!building || (building->data.surfacePosition == sUnitData::SURFACE_POS_BENEATH_SEA || buildi… in calcNextCost()
/dports/games/maxr/maxr-0.2.9/src/
H A Dloaddata.cpp1814 …ePosString.compare ("BeneathSea") == 0) Data->surfacePosition = sUnitData::SURFACE_POS_BENEATH_SEA; in LoadUnitData()
/dports/games/maxr/maxr-0.2.9/src/ui/graphical/game/widgets/
H A Dgamemapwidget.cpp1065 if (building.data.surfacePosition != sUnitData::SURFACE_POS_BENEATH_SEA && in drawBaseUnits()