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Searched refs:SURF_PLANEBACK (Results 1 – 25 of 107) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_bsp.c361 if (( !(psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons()
362 ((psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSolidClippedSubmodelPolygons()
436 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons()
437 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSubmodelPolygons()
577 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
590 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
H A Dr_model.h68 #define SURF_PLANEBACK 2 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_bsp.c361 if (( !(psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons()
362 ((psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSolidClippedSubmodelPolygons()
436 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons()
437 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSubmodelPolygons()
577 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
590 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
H A Dr_model.h68 #define SURF_PLANEBACK 2 macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_rbsp.c264 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons()
265 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in R_DrawSolidClippedSubmodelPolygons()
329 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons()
330 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in R_DrawSubmodelPolygons()
367 side = (~side + 1) & SURF_PLANEBACK; in visit_node()
376 if (side ^ (surf->flags & SURF_PLANEBACK)) in visit_node()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_rbsp.c267 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in sw32_R_DrawSolidClippedSubmodelPolygons()
268 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in sw32_R_DrawSolidClippedSubmodelPolygons()
332 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in sw32_R_DrawSubmodelPolygons()
333 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in sw32_R_DrawSubmodelPolygons()
370 side = (~side + 1) & SURF_PLANEBACK; in visit_node()
379 if (side ^ (surf->flags & SURF_PLANEBACK)) in visit_node()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_bsp.c360 if (( !(psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons()
361 ((psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSolidClippedSubmodelPolygons()
435 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons()
436 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSubmodelPolygons()
576 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
589 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
/dports/games/tenebrae/tenebrae_0/
H A Dr_bsp.c353 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons()
354 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSolidClippedSubmodelPolygons()
431 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons()
432 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSubmodelPolygons()
569 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
602 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
H A Dgl_brushinstant.c215 if (((surf->flags & SURF_PLANEBACK) && (dist > 0)) || in R_IsVisibleSurf()
216 (!(surf->flags & SURF_PLANEBACK) && (dist < 0))) in R_IsVisibleSurf()
393 if (psurf->flags & SURF_PLANEBACK) { in R_SetupBrushLightHAV()
409 if (psurf->flags & SURF_PLANEBACK) { in R_SetupBrushLightHAV()
H A Dgl_rsurf.c967 if (fa->flags & SURF_PLANEBACK) in R_RenderBrushPoly()
1826 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawBrushModelCaustics()
1827 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawBrushModelCaustics()
1913 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawBrushModelAmbient()
1914 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawBrushModelAmbient()
2054 side = SURF_PLANEBACK; in R_RecursiveWorldNode()
2065 if ( (dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)) in R_RecursiveWorldNode()
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dr_bsp.c359 if ( ((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons()
360 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)) ) in R_DrawSolidClippedSubmodelPolygons()
438 if ( ((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons()
439 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)) ) in R_DrawSubmodelPolygons()
575 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
607 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
H A Dsv_model.h74 #define SURF_PLANEBACK 2 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_decals.c180 qboolean planeback = surf->flags & SURF_PLANEBACK; in Mod_ClipFragmentToSurface()
201 if (dist > ON_EPSILON && (surf->flags & SURF_PLANEBACK) ) in Mod_ClipFragmentToSurface()
203 else if (dist < -ON_EPSILON && !(surf->flags & SURF_PLANEBACK) ) in Mod_ClipFragmentToSurface()
540 if (!(fr->surf->flags & SURF_PLANEBACK)) in R_AddDecal()
791 if (surf->flags & SURF_PLANEBACK) { in R_PlanarSurfClipFragment()
H A Dgl_model.h62 #define SURF_PLANEBACK 2 macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_rsurf.c419 if(((psurf->flags & SURF_PLANEBACK) &&(dot < -BACKFACE_EPSILON)) || in GL_DrawInlineBModel()
420 (!(psurf->flags & SURF_PLANEBACK) &&(dot > BACKFACE_EPSILON))){ in GL_DrawInlineBModel()
580 sidebit = SURF_PLANEBACK; in GL_RecursiveWorldNode()
591 if((surf->flags & SURF_PLANEBACK) != sidebit) in GL_RecursiveWorldNode()
H A Dgl_model.h59 #define SURF_PLANEBACK 2 macro
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dgl_rsurf.c592 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in gl_R_DrawBrushModel()
593 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in gl_R_DrawBrushModel()
627 side = (~side + 1) & SURF_PLANEBACK; in visit_node()
636 if (side ^ (surf->flags & SURF_PLANEBACK)) in visit_node()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_model.h62 #define SURF_PLANEBACK 2 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_model.h62 #define SURF_PLANEBACK 2 macro
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_model.h62 #define SURF_PLANEBACK 2 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_model.h62 #define SURF_PLANEBACK 2 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_model.h62 #define SURF_PLANEBACK 2 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_model.h80 #define SURF_PLANEBACK 2 macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dr_brush.c211 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawBrushModel()
212 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawBrushModel()
284 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawBrushModel_ShowTris()
285 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawBrushModel_ShowTris()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_model.h61 #define SURF_PLANEBACK 2 macro

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