/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_bsp.c | 361 if (( !(psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons() 362 ((psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSolidClippedSubmodelPolygons() 436 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons() 437 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSubmodelPolygons() 577 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode() 590 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
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H A D | r_model.h | 68 #define SURF_PLANEBACK 2 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_bsp.c | 361 if (( !(psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons() 362 ((psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSolidClippedSubmodelPolygons() 436 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons() 437 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSubmodelPolygons() 577 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode() 590 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
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H A D | r_model.h | 68 #define SURF_PLANEBACK 2 macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/ |
H A D | sw_rbsp.c | 264 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons() 265 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in R_DrawSolidClippedSubmodelPolygons() 329 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons() 330 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in R_DrawSubmodelPolygons() 367 side = (~side + 1) & SURF_PLANEBACK; in visit_node() 376 if (side ^ (surf->flags & SURF_PLANEBACK)) in visit_node()
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | sw32_rbsp.c | 267 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in sw32_R_DrawSolidClippedSubmodelPolygons() 268 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in sw32_R_DrawSolidClippedSubmodelPolygons() 332 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in sw32_R_DrawSubmodelPolygons() 333 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in sw32_R_DrawSubmodelPolygons() 370 side = (~side + 1) & SURF_PLANEBACK; in visit_node() 379 if (side ^ (surf->flags & SURF_PLANEBACK)) in visit_node()
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/dports/games/q2pro/q2pro/ref_soft/ |
H A D | sw_bsp.c | 360 if (( !(psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons() 361 ((psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSolidClippedSubmodelPolygons() 435 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons() 436 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSubmodelPolygons() 576 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode() 589 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | r_bsp.c | 353 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons() 354 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSolidClippedSubmodelPolygons() 431 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons() 432 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawSubmodelPolygons() 569 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode() 602 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
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H A D | gl_brushinstant.c | 215 if (((surf->flags & SURF_PLANEBACK) && (dist > 0)) || in R_IsVisibleSurf() 216 (!(surf->flags & SURF_PLANEBACK) && (dist < 0))) in R_IsVisibleSurf() 393 if (psurf->flags & SURF_PLANEBACK) { in R_SetupBrushLightHAV() 409 if (psurf->flags & SURF_PLANEBACK) { in R_SetupBrushLightHAV()
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H A D | gl_rsurf.c | 967 if (fa->flags & SURF_PLANEBACK) in R_RenderBrushPoly() 1826 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawBrushModelCaustics() 1827 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawBrushModelCaustics() 1913 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawBrushModelAmbient() 1914 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawBrushModelAmbient() 2054 side = SURF_PLANEBACK; in R_RecursiveWorldNode() 2065 if ( (dot < 0) ^ !!(surf->flags & SURF_PLANEBACK)) in R_RecursiveWorldNode()
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | r_bsp.c | 359 if ( ((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSolidClippedSubmodelPolygons() 360 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)) ) in R_DrawSolidClippedSubmodelPolygons() 438 if ( ((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawSubmodelPolygons() 439 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON)) ) in R_DrawSubmodelPolygons() 575 if ((surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode() 607 if (!(surf->flags & SURF_PLANEBACK) && in R_RecursiveWorldNode()
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H A D | sv_model.h | 74 #define SURF_PLANEBACK 2 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/ |
H A D | gl_decals.c | 180 qboolean planeback = surf->flags & SURF_PLANEBACK; in Mod_ClipFragmentToSurface() 201 if (dist > ON_EPSILON && (surf->flags & SURF_PLANEBACK) ) in Mod_ClipFragmentToSurface() 203 else if (dist < -ON_EPSILON && !(surf->flags & SURF_PLANEBACK) ) in Mod_ClipFragmentToSurface() 540 if (!(fr->surf->flags & SURF_PLANEBACK)) in R_AddDecal() 791 if (surf->flags & SURF_PLANEBACK) { in R_PlanarSurfClipFragment()
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H A D | gl_model.h | 62 #define SURF_PLANEBACK 2 macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | gl_rsurf.c | 419 if(((psurf->flags & SURF_PLANEBACK) &&(dot < -BACKFACE_EPSILON)) || in GL_DrawInlineBModel() 420 (!(psurf->flags & SURF_PLANEBACK) &&(dot > BACKFACE_EPSILON))){ in GL_DrawInlineBModel() 580 sidebit = SURF_PLANEBACK; in GL_RecursiveWorldNode() 591 if((surf->flags & SURF_PLANEBACK) != sidebit) in GL_RecursiveWorldNode()
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H A D | gl_model.h | 59 #define SURF_PLANEBACK 2 macro
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/ |
H A D | gl_rsurf.c | 592 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in gl_R_DrawBrushModel() 593 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) { in gl_R_DrawBrushModel() 627 side = (~side + 1) & SURF_PLANEBACK; in visit_node() 636 if (side ^ (surf->flags & SURF_PLANEBACK)) in visit_node()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_model.h | 62 #define SURF_PLANEBACK 2 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_model.h | 62 #define SURF_PLANEBACK 2 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/ |
H A D | gl_model.h | 62 #define SURF_PLANEBACK 2 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/ |
H A D | gl_model.h | 62 #define SURF_PLANEBACK 2 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | gl_model.h | 62 #define SURF_PLANEBACK 2 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/ |
H A D | gl_model.h | 80 #define SURF_PLANEBACK 2 macro
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | r_brush.c | 211 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawBrushModel() 212 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawBrushModel() 284 if (((psurf->flags & SURF_PLANEBACK) && (dot < -BACKFACE_EPSILON)) || in R_DrawBrushModel_ShowTris() 285 (!(psurf->flags & SURF_PLANEBACK) && (dot > BACKFACE_EPSILON))) in R_DrawBrushModel_ShowTris()
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/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/ |
H A D | gl_model.h | 61 #define SURF_PLANEBACK 2 macro
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