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Searched refs:SU_IDEALROLL (Results 1 – 3 of 3) sorted by relevance

/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dprotocol.h160 #define SU_IDEALROLL (1<<8) // I'll take that available bit macro
H A Dsv_main.c1144 bits = SU_VIEWHEIGHT | SU_IDEALPITCH | SU_IDEALROLL | in SV_WriteClientdataToMessage()
1158 bits |= SU_IDEALROLL; in SV_WriteClientdataToMessage()
1201 bits |= SU_IDEALROLL; in SV_WriteClientdataToMessage()
1242 if (bits & SU_IDEALROLL) in SV_WriteClientdataToMessage()
H A Dcl_parse.c740 if (bits & SU_IDEALROLL) in CL_ParseClientdata()