Home
last modified time | relevance | path

Searched refs:SVC_RECONNECT (Results 1 – 12 of 12) sorted by relevance

/dports/net/wireshark-lite/wireshark-3.6.1/epan/dissectors/
H A Dpacket-quake2.c428 #define SVC_RECONNECT 8 macro
429 { SVC_RECONNECT, "svc_reconnect" },
498 case SVC_RECONNECT: in dissect_quake2_server_commands()
/dports/net/wireshark/wireshark-3.6.1/epan/dissectors/
H A Dpacket-quake2.c428 #define SVC_RECONNECT 8 macro
429 { SVC_RECONNECT, "svc_reconnect" },
498 case SVC_RECONNECT: in dissect_quake2_server_commands()
/dports/net/tshark-lite/wireshark-3.6.1/epan/dissectors/
H A Dpacket-quake2.c428 #define SVC_RECONNECT 8 macro
429 { SVC_RECONNECT, "svc_reconnect" },
498 case SVC_RECONNECT: in dissect_quake2_server_commands()
/dports/net/tshark/wireshark-3.6.1/epan/dissectors/
H A Dpacket-quake2.c428 #define SVC_RECONNECT 8 macro
429 { SVC_RECONNECT, "svc_reconnect" },
498 case SVC_RECONNECT: in dissect_quake2_server_commands()
/dports/games/quake2-relay/relay-0.4/common/
H A Ddm2.h55 #define SVC_RECONNECT 0x08 macro
/dports/games/quake2-relay/relay-0.4/democonv/
H A Ddc_dm2.c173 case SVC_RECONNECT: in Frame_Parse()
/dports/games/quake2-relay/relay-0.4/dm2server/
H A Dsv_main.c81 WriteByte(&out, SVC_RECONNECT); in RestartServer()
H A Dsv_dm2.c313 case SVC_RECONNECT: in Frame_Parse()
/dports/games/quake2-relay/relay-0.4/replay/
H A Drp_dm2.c224 case SVC_RECONNECT: in Frame_Parse()
/dports/games/egl/egl-0.3.1_9/server/
H A Dsv_main.c1038 MSG_WriteByte (&sv_netMessage, SVC_RECONNECT); in SV_FinalMessage()
/dports/games/egl/egl-0.3.1_9/client/
H A Dcl_parse.c992 case SVC_RECONNECT: in CL_ParseServerMessage()
/dports/games/egl/egl-0.3.1_9/shared/
H A Dshared.h281 SVC_RECONNECT, enumerator