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Searched refs:SV_ACTIVE (Results 1 – 6 of 6) sorted by relevance

/dports/databases/pgbouncer/pgbouncer-1.16.0/src/
H A Dserver.c284 } else if (server->state == SV_ACTIVE) { in handle_server_work()
554 case SV_ACTIVE: in server_proto()
589 case SV_ACTIVE: in server_proto()
H A Dobjects.c229 case SV_ACTIVE: in change_server_state()
266 case SV_ACTIVE: in change_server_state()
667 change_server_state(server, SV_ACTIVE); in find_server()
748 case SV_ACTIVE: in release_server()
824 case SV_ACTIVE: in disconnect_server()
1536 change_server_state(server, SV_ACTIVE); in use_server_socket()
H A Djanitor.c517 Assert(server->state == SV_ACTIVE); in pool_server_maint()
529 Assert(server->state == SV_ACTIVE); in pool_server_maint()
/dports/games/qccx/qccx-1.0.0/
H A Dinternal.qc6 float SV_ACTIVE ;// = %0; - might need to change this for linux/mac
343 SV_ACTIVE = %0;
365 SV_ACTIVE = %2;
H A Dworld.qc80 hex32(sv[SV_ACTIVE]);
/dports/databases/pgbouncer/pgbouncer-1.16.0/include/
H A Dbouncer.h71 SV_ACTIVE, /* pool->active_server_list */ enumerator