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Searched refs:SV_IDLE (Results 1 – 7 of 7) sorted by relevance

/dports/games/quake2-relay/relay-0.4/dm2server/
H A Dsv_main.c221 server.status = SV_IDLE; in KillServer()
433 if (server.status == SV_IDLE) in main()
447 if (server.status == SV_IDLE) in main()
H A Dsv_local.h267 enum {SV_IDLE, SV_RUNNING} status; enumerator
H A Dsv_svcmds.c284 if (server.status == SV_IDLE) in svcmd_status()
/dports/databases/pgbouncer/pgbouncer-1.16.0/src/
H A Dobjects.c226 case SV_IDLE: in change_server_state()
257 case SV_IDLE: in change_server_state()
652 Assert(!server || server->state == SV_IDLE); in find_server()
742 SocketState newstate = SV_IDLE; in release_server()
793 if (newstate == SV_IDLE) { in release_server()
834 case SV_IDLE: in disconnect_server()
1539 change_server_state(server, SV_IDLE); in use_server_socket()
H A Dserver.c555 case SV_IDLE: in server_proto()
602 case SV_IDLE: in server_proto()
H A Djanitor.c445 } else if (server->state == SV_IDLE && !server->ready) { in check_unused_servers()
/dports/databases/pgbouncer/pgbouncer-1.16.0/include/
H A Dbouncer.h70 SV_IDLE, /* pool->idle_server_list */ enumerator