/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/ |
H A D | sv_phys.c | 428 SV_Push(edict_t *pusher, vec3_t move) in SV_Push() function 555 if (SV_Push(pusher, move)) in SV_PushMove() 604 SV_Push(ent, move); in SV_Physics_Pusher()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_phys.c | 413 SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove) in SV_Push() function 575 if (SV_Push (pusher, move, amove)) in SV_PushMove() 613 SV_Push (ent, move, vec3_origin); //FIXME angle in SV_Physics_Pusher()
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/dports/games/quakeforge/quakeforge-0.7.2/qw/source/ |
H A D | sv_phys.c | 417 SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove) in SV_Push() function 579 if (SV_Push (pusher, move, amove)) in SV_PushMove() 617 SV_Push (ent, move, vec3_origin); //FIXME angle in SV_Physics_Pusher()
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | sv_phys.c | 430 qbool SV_Push (edict_t *pusher, vec3_t move) in SV_Push() function 577 if (SV_Push (pusher, move)) in SV_PushMove() 631 SV_Push (ent, move); in SV_Physics_Pusher()
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | sv_phys.c | 430 qbool SV_Push (edict_t *pusher, vec3_t move) in SV_Push() function 577 if (SV_Push (pusher, move)) in SV_PushMove() 631 SV_Push (ent, move); in SV_Physics_Pusher()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_phys.c | 357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() function 523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_phys.c | 357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() function 523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_phys.c | 357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() function 523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 409 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 591 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | g_phys.c | 384 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 566 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/q2pro/q2pro/game/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_phys.c | 384 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 566 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_phys.c | 384 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 566 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_phys.c | 404 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 615 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_phys.c | 406 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 594 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_phys.c | 409 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 591 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_phys.c | 403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function 585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
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