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Searched refs:SV_Push (Results 1 – 25 of 38) sorted by relevance

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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/server/
H A Dsv_phys.c428 SV_Push(edict_t *pusher, vec3_t move) in SV_Push() function
555 if (SV_Push(pusher, move)) in SV_PushMove()
604 SV_Push(ent, move); in SV_Physics_Pusher()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_phys.c413 SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove) in SV_Push() function
575 if (SV_Push (pusher, move, amove)) in SV_PushMove()
613 SV_Push (ent, move, vec3_origin); //FIXME angle in SV_Physics_Pusher()
/dports/games/quakeforge/quakeforge-0.7.2/qw/source/
H A Dsv_phys.c417 SV_Push (edict_t *pusher, const vec3_t tmove, const vec3_t amove) in SV_Push() function
579 if (SV_Push (pusher, move, amove)) in SV_PushMove()
617 SV_Push (ent, move, vec3_origin); //FIXME angle in SV_Physics_Pusher()
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dsv_phys.c430 qbool SV_Push (edict_t *pusher, vec3_t move) in SV_Push() function
577 if (SV_Push (pusher, move)) in SV_PushMove()
631 SV_Push (ent, move); in SV_Physics_Pusher()
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dsv_phys.c430 qbool SV_Push (edict_t *pusher, vec3_t move) in SV_Push() function
577 if (SV_Push (pusher, move)) in SV_PushMove()
631 SV_Push (ent, move); in SV_Physics_Pusher()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dg_phys.c357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() function
523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dg_phys.c357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() function
523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_phys.c357 qboolean SV_Push(edict_t *pusher, vec3_t move, vec3_t amove){ in SV_Push() function
523 if(!SV_Push(part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_phys.c409 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
591 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_phys.c384 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
566 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/q2pro/q2pro/game/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_phys.c384 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
566 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_phys.c384 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
566 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dg_phys.c404 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
615 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_phys.c406 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
594 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_phys.c409 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
591 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_phys.c403 qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove) in SV_Push() function
585 if (!SV_Push (part, move, amove)) in SV_Physics_Pusher()

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