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Searched refs:SV_SOUND (Results 1 – 8 of 8) sorted by relevance

/dports/games/cube/cube_source/src/
H A Dserverutil.cpp40 SV_INITS2C, 4, SV_INITC2S, 0, SV_POS, 12, SV_TEXT, 0, SV_SOUND, 2, SV_CDIS, 2,
H A Dsound.cpp186 void playsoundc(int n) { addmsg(0, 2, SV_SOUND, n); playsound(n); }; in playsoundc()
H A Dcube.h146 SV_INITS2C, SV_INITC2S, SV_POS, SV_TEXT, SV_SOUND, SV_CDIS, enumerator
H A Dclients2c.cpp119 case SV_SOUND: in localservertoclient()
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dprotocol.h22 SV_SOUND, SV_VOICECOM, SV_VOICECOMTEAM, SV_CDIS, enumerator
H A Dprotocol.cpp325 SV_SOUND, 2, SV_VOICECOM, 2, SV_VOICECOMTEAM, 2, SV_CDIS, 2,
H A Daudiomanager.cpp540 addmsg(SV_SOUND, "i", n); in playsoundc()
H A Dclients2c.cpp452 case SV_SOUND: in parsemessages()