Searched refs:SV_SWITCHNAME (Results 1 – 8 of 8) sorted by relevance
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | protocol.h | 40 SV_SWITCHNAME, SV_SWITCHSKIN, SV_SWITCHTEAM, enumerator
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H A D | protocol.cpp | 343 SV_SWITCHNAME, 0, SV_SWITCHSKIN, 0, SV_SWITCHTEAM, 0,
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H A D | clients2c.cpp | 399 if(type == SV_SWITCHNAME) // SV_SPECTCN removed in parsemessages() 404 else if(type > SV_SWITCHNAME) --type; in parsemessages() 561 case SV_SWITCHNAME: in parsemessages()
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H A D | clientgame.cpp | 173 addmsg(SV_SWITCHNAME, "rs", player1->name); in newname()
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H A D | server.cpp | 2996 case SV_SWITCHNAME: in process()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.h | 457 SV_SWITCHNAME, SV_SWITCHTEAM, enumerator 486 SV_SWITCHNAME, 0, SV_SWITCHTEAM, 0, in msgsizelookup()
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H A D | client.cpp | 66 addmsg(SV_SWITCHNAME, "rs", game::player1->name); in switchname() 1161 case SV_SWITCHNAME: in parsemessages()
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H A D | server.cpp | 3534 case SV_SWITCHNAME: in parsepacket()
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