Searched refs:SV_WriteByte (Results 1 – 12 of 12) sorted by relevance
206 SV_WriteByte(tc_mobj); in P_ArchiveThinkers()220 SV_WriteByte(tc_end); in P_ArchiveThinkers()335 SV_WriteByte(tc_ceiling); in P_ArchiveSpecials()343 SV_WriteByte(tc_door); in P_ArchiveSpecials()351 SV_WriteByte(tc_floor); in P_ArchiveSpecials()359 SV_WriteByte(tc_plat); in P_ArchiveSpecials()367 SV_WriteByte(tc_flash); in P_ArchiveSpecials()375 SV_WriteByte(tc_strobe); in P_ArchiveSpecials()383 SV_WriteByte(tc_glow); in P_ArchiveSpecials()391 SV_WriteByte(tc_endspecials); in P_ArchiveSpecials()
1765 SV_WriteByte(gameskill); in G_DoSaveGame()1766 SV_WriteByte(gameepisode); in G_DoSaveGame()1767 SV_WriteByte(gamemap); in G_DoSaveGame()1770 SV_WriteByte(playeringame[i]); in G_DoSaveGame()1772 SV_WriteByte(leveltime>>16); in G_DoSaveGame()1773 SV_WriteByte(leveltime>>8); in G_DoSaveGame()1774 SV_WriteByte(leveltime); in G_DoSaveGame()1826 SV_WriteByte(SAVE_GAME_TERMINATOR); in SV_Close()1864 void SV_WriteByte(byte val) in SV_WriteByte() function
1198 void SV_WriteByte(byte val);
84 SV_WriteByte(SAVE_GAME_TERMINATOR); in SV_Close()107 void SV_WriteByte(byte val) in SV_WriteByte() function202 SV_WriteByte(str->forwardmove); in saveg_write_ticcmd_t()205 SV_WriteByte(str->sidemove); in saveg_write_ticcmd_t()214 SV_WriteByte(str->chatchar); in saveg_write_ticcmd_t()217 SV_WriteByte(str->buttons); in saveg_write_ticcmd_t()220 SV_WriteByte(str->lookfly); in saveg_write_ticcmd_t()223 SV_WriteByte(str->arti); in saveg_write_ticcmd_t()1667 SV_WriteByte(tc_mobj); in P_ArchiveThinkers()1674 SV_WriteByte(tc_end); in P_ArchiveThinkers()[all …]
2380 SV_WriteByte(gameskill); in G_DoSaveGame()2381 SV_WriteByte(gameepisode); in G_DoSaveGame()2382 SV_WriteByte(gamemap); in G_DoSaveGame()2385 SV_WriteByte(playeringame[i]); in G_DoSaveGame()2387 SV_WriteByte(leveltime >> 16); in G_DoSaveGame()2388 SV_WriteByte(leveltime >> 8); in G_DoSaveGame()2389 SV_WriteByte(leveltime); in G_DoSaveGame()
699 void SV_WriteByte(byte val);
79 SV_WriteByte(SAVE_GAME_TERMINATOR); in SV_Close()102 void SV_WriteByte(byte val) in SV_WriteByte() function192 SV_WriteByte(str->forwardmove); in saveg_write_ticcmd_t()195 SV_WriteByte(str->sidemove); in saveg_write_ticcmd_t()204 SV_WriteByte(str->chatchar); in saveg_write_ticcmd_t()207 SV_WriteByte(str->buttons); in saveg_write_ticcmd_t()210 SV_WriteByte(str->lookfly); in saveg_write_ticcmd_t()213 SV_WriteByte(str->arti); in saveg_write_ticcmd_t()1657 SV_WriteByte(tc_mobj); in P_ArchiveThinkers()1664 SV_WriteByte(tc_end); in P_ArchiveThinkers()[all …]
2051 SV_WriteByte(gameskill); in G_DoSaveGame()2052 SV_WriteByte(gameepisode); in G_DoSaveGame()2053 SV_WriteByte(gamemap); in G_DoSaveGame()2056 SV_WriteByte(playeringame[i]); in G_DoSaveGame()2058 SV_WriteByte(leveltime >> 16); in G_DoSaveGame()2059 SV_WriteByte(leveltime >> 8); in G_DoSaveGame()2060 SV_WriteByte(leveltime); in G_DoSaveGame()
671 void SV_WriteByte(byte val);
132 static void SV_WriteByte(byte val);237 SV_WriteByte(str->sidemove); in StreamOut_ticcmd_t()246 SV_WriteByte(str->chatchar); in StreamOut_ticcmd_t()249 SV_WriteByte(str->buttons); in StreamOut_ticcmd_t()252 SV_WriteByte(str->lookfly); in StreamOut_ticcmd_t()255 SV_WriteByte(str->arti); in StreamOut_ticcmd_t()1098 SV_WriteByte(str->special); in StreamOut_mobj_t()1947 SV_WriteByte(gamemap); in SV_SaveGame()1948 SV_WriteByte(gameskill); in SV_SaveGame()2479 SV_WriteByte(li->arg1); in ArchiveWorld()[all …]
132 static void SV_WriteByte(byte val);237 SV_WriteByte(str->sidemove); in StreamOut_ticcmd_t()246 SV_WriteByte(str->chatchar); in StreamOut_ticcmd_t()249 SV_WriteByte(str->buttons); in StreamOut_ticcmd_t()252 SV_WriteByte(str->lookfly); in StreamOut_ticcmd_t()255 SV_WriteByte(str->arti); in StreamOut_ticcmd_t()1098 SV_WriteByte(str->special); in StreamOut_mobj_t()1948 SV_WriteByte(gamemap); in SV_SaveGame()1949 SV_WriteByte(gameskill); in SV_SaveGame()2480 SV_WriteByte(li->arg1); in ArchiveWorld()[all …]
193 static void SV_WriteByte (byte c) in SV_WriteByte() function800 import.WriteByte = SV_WriteByte; in SV_InitGameProgs()