Searched refs:SV_WriteSnapshotToClient (Results 1 – 11 of 11) sorted by relevance
/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_snapshot.cpp | 129 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 687 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_snapshot.c | 123 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 646 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/server/ |
H A D | sv_snapshot.c | 122 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 651 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_snapshot.c | 122 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 648 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/server/ |
H A D | sv_snapshot.c | 122 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 648 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_snapshot.c | 122 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 651 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_snapshot.c | 122 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 651 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/evq3/evq3/code/server/ |
H A D | sv_snapshot.c | 122 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 651 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_snapshot.c | 129 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 752 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_snapshot.c | 129 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 813 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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/dports/games/openjk/OpenJK-07675e2/codemp/server/ |
H A D | sv_snapshot.cpp | 123 static void SV_WriteSnapshotToClient( client_t *client, msg_t *msg ) { in SV_WriteSnapshotToClient() function 845 SV_WriteSnapshotToClient( client, &msg ); in SV_SendClientSnapshot()
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