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Searched refs:SWAP_BYTES_32 (Results 1 – 25 of 35) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/nuvie/sound/decoder/wave/
H A Dendian.h129 FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
136 FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
143 inline uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
320 #define FROM_BE_32(a) SWAP_BYTES_32(a)
326 #define TO_BE_32(a) SWAP_BYTES_32(a)
364 return SWAP_BYTES_32(READ_UINT32(ptr)); in READ_BE_UINT32()
370 WRITE_UINT32(ptr, SWAP_BYTES_32(value)); in WRITE_BE_UINT32()
385 #define FROM_LE_32(a) SWAP_BYTES_32(a)
391 #define TO_LE_32(a) SWAP_BYTES_32(a)
432 return SWAP_BYTES_32(READ_UINT32(ptr)); in READ_LE_UINT32()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/common/
H A Dendian.h131 FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
144 inline uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
167 low = SWAP_BYTES_32(low); in SWAP_BYTES_64()
168 high = SWAP_BYTES_32(high); in SWAP_BYTES_64()
385 #define FROM_BE_32(a) SWAP_BYTES_32(a)
391 #define TO_BE_32(a) SWAP_BYTES_32(a)
454 return SWAP_BYTES_32(READ_UINT32(ptr)); in READ_BE_UINT32()
479 #define FROM_LE_32(a) SWAP_BYTES_32(a)
485 #define TO_LE_32(a) SWAP_BYTES_32(a)
552 return SWAP_BYTES_32(READ_UINT32(ptr)); in READ_LE_UINT32()
[all …]
H A Dencoding.cpp71 ((uint32 *) newString)[i] = SWAP_BYTES_32(((const uint32 *) string)[i]); in switchEndian()
/dports/games/scummvm/scummvm-2.5.1/common/
H A Dendian.h148 FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
161 inline uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
184 low = SWAP_BYTES_32(low); in SWAP_BYTES_64()
185 high = SWAP_BYTES_32(high); in SWAP_BYTES_64()
408 #define FROM_BE_32(a) SWAP_BYTES_32(a)
414 #define TO_BE_32(a) SWAP_BYTES_32(a)
482 return SWAP_BYTES_32(READ_UINT32(ptr)); in READ_BE_UINT32()
507 #define FROM_LE_32(a) SWAP_BYTES_32(a)
513 #define TO_LE_32(a) SWAP_BYTES_32(a)
580 return SWAP_BYTES_32(READ_UINT32(ptr)); in READ_LE_UINT32()
[all …]
/dports/games/residualvm/residualvm-0.3.1/common/
H A Dendian.h133 FORCEINLINE uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
146 inline uint32 SWAP_BYTES_32(uint32 a) { in SWAP_BYTES_32() function
170 low = SWAP_BYTES_32(low); in SWAP_BYTES_64()
171 high = SWAP_BYTES_32(high); in SWAP_BYTES_64()
397 #define FROM_BE_32(a) SWAP_BYTES_32(a)
403 #define TO_BE_32(a) SWAP_BYTES_32(a)
470 return SWAP_BYTES_32(READ_UINT32(ptr)); in READ_BE_UINT32()
497 #define FROM_LE_32(a) SWAP_BYTES_32(a)
503 #define TO_LE_32(a) SWAP_BYTES_32(a)
574 return SWAP_BYTES_32(READ_UINT32(ptr)); in READ_LE_UINT32()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/gnap/
H A Dresource.cpp106 _palette[c] = SWAP_BYTES_32(_palette[c]); in SpriteResource()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gnap/
H A Dresource.cpp106 _palette[c] = SWAP_BYTES_32(_palette[c]); in SpriteResource()
/dports/games/libretro-scummvm/scummvm-7b1e929/image/codecs/
H A Dcodec.cpp235 warning("Unknown BMP/AVI compression format %d", SWAP_BYTES_32(tag)); in createBitmapCodec()
/dports/games/residualvm/residualvm-0.3.1/image/codecs/
H A Dcodec.cpp235 warning("Unknown BMP/AVI compression format %d", SWAP_BYTES_32(tag)); in createBitmapCodec()
/dports/games/scummvm/scummvm-2.5.1/image/codecs/
H A Dcodec.cpp246 warning("Unknown BMP/AVI compression format %d", SWAP_BYTES_32(tag)); in createBitmapCodec()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dmetaengine.cpp186 version = SWAP_BYTES_32(version); in querySaveMetaInfos()
H A Dsaveload.cpp287 _saveHeader.version = SWAP_BYTES_32(_saveHeader.version); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/save/
H A Dsaveconverter.cpp123 WRITE_UINT32(data, SWAP_BYTES_32(READ_UINT32(data))); in swapDataEndian()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/save/
H A Dsaveconverter.cpp123 WRITE_UINT32(data, SWAP_BYTES_32(READ_UINT32(data))); in swapDataEndian()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Ddetection.cpp241 version = SWAP_BYTES_32(version); in querySaveMetaInfos()
H A Dsaveload.cpp280 _saveHeader.version = SWAP_BYTES_32(_saveHeader.version); in load()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/director/
H A Dresource.cpp236 …if (SWAP_BYTES_32(tag) == MKTAG('P', 'J', '9', '3') || tag == MKTAG('P', 'J', '9', '5') || tag == … in loadMac()
H A Darchive.cpp349 else if (SWAP_BYTES_32(headerTag) == MKTAG('R', 'I', 'F', 'X')) in openStream()
/dports/games/scummvm/scummvm-2.5.1/engines/director/
H A Dresource.cpp412 …if (SWAP_BYTES_32(tag) == MKTAG('P', 'J', '9', '3') || tag == MKTAG('P', 'J', '9', '5') || tag == … in loadMac()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mohawk/
H A Dresource.cpp398 } else if (SWAP_BYTES_32(headerSize) == 6) { // We're in Little Endian mode (Windows) in openStream()
/dports/games/scummvm/scummvm-2.5.1/engines/mohawk/
H A Dresource.cpp397 } else if (SWAP_BYTES_32(headerSize) == 6) { // We're in Little Endian mode (Windows) in openStream()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/
H A Dinter_playtoons.cpp304 WRITE_VAR(59, SWAP_BYTES_32(VAR(59))); in oPlaytoons_readData()
/dports/games/scummvm/scummvm-2.5.1/engines/gob/
H A Dinter_playtoons.cpp307 WRITE_VAR(59, SWAP_BYTES_32(VAR(59))); in oPlaytoons_readData()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/resource/
H A Dresource_intern.cpp254 offset = SWAP_BYTES_32(offset); in isLoadable()
305 startoffset = SWAP_BYTES_32(startoffset); in load()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/resource/
H A Dresource_intern.cpp263 offset = SWAP_BYTES_32(offset); in isLoadable()
314 startoffset = SWAP_BYTES_32(startoffset); in load()

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