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Searched refs:SWITCH1ON (Results 1 – 11 of 11) sorted by relevance

/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild-data/
H A Dnames.h2 #define SWITCH1ON 15 macro
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dnames.h2 #define SWITCH1ON 15 macro
H A Dgame.c3473 if (j == SWITCH1ON) //1-time switch
3481 wall[neartagwall].overpicnum = SWITCH1ON;
3514 if (j == SWITCH1ON) //1-time switch
3522 sprite[neartagsprite].picnum = SWITCH1ON;
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DNAMES.H2 #define SWITCH1ON 15 macro
H A DGAME.C3201 if (j == SWITCH1ON) //1-time switch in processinput()
3209 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()
3242 if (j == SWITCH1ON) //1-time switch in processinput()
3250 sprite[neartagsprite].picnum = SWITCH1ON; in processinput()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DNAMES.H2 #define SWITCH1ON 15 macro
H A DGAME.C3202 if (j == SWITCH1ON) //1-time switch in processinput()
3210 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()
3243 if (j == SWITCH1ON) //1-time switch in processinput()
3251 sprite[neartagsprite].picnum = SWITCH1ON; in processinput()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dnames.h2 #define SWITCH1ON 15 macro
H A Dgame.cpp3525 if (j == SWITCH1ON) //1-time switch in processinput()
3533 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()
3567 if (j == SWITCH1ON) //1-time switch in processinput()
3575 sprite[neartagsprite].picnum = SWITCH1ON; in processinput()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dnames.h52 #define SWITCH1ON 400 macro
H A Dtekgame.cpp1355 if( j == SWITCH1ON ) { in processinput()
1361 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()