Searched refs:SWITCH1ON (Results 1 – 11 of 11) sorted by relevance
2 #define SWITCH1ON 15 macro
3473 if (j == SWITCH1ON) //1-time switch3481 wall[neartagwall].overpicnum = SWITCH1ON;3514 if (j == SWITCH1ON) //1-time switch3522 sprite[neartagsprite].picnum = SWITCH1ON;
3201 if (j == SWITCH1ON) //1-time switch in processinput()3209 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()3242 if (j == SWITCH1ON) //1-time switch in processinput()3250 sprite[neartagsprite].picnum = SWITCH1ON; in processinput()
3202 if (j == SWITCH1ON) //1-time switch in processinput()3210 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()3243 if (j == SWITCH1ON) //1-time switch in processinput()3251 sprite[neartagsprite].picnum = SWITCH1ON; in processinput()
3525 if (j == SWITCH1ON) //1-time switch in processinput()3533 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()3567 if (j == SWITCH1ON) //1-time switch in processinput()3575 sprite[neartagsprite].picnum = SWITCH1ON; in processinput()
52 #define SWITCH1ON 400 macro
1355 if( j == SWITCH1ON ) { in processinput()1361 wall[neartagwall].overpicnum = SWITCH1ON; in processinput()