Searched refs:SWITCH_SHOOTABLE_1 (Results 1 – 2 of 2) sorted by relevance
1042 #define SWITCH_SHOOTABLE_1 577 in AnimateSwitch() macro1059 case SWITCH_SHOOTABLE_1: in AnimateSwitch()1099 case SWITCH_SHOOTABLE_1 + 1: in AnimateSwitch()1552 case SWITCH_SHOOTABLE_1: in ShootableSwitch()1555 sp->picnum = SWITCH_SHOOTABLE_1 + 1; in ShootableSwitch()
946 #define SWITCH_SHOOTABLE_1 577 in AnimateSwitch() macro963 case SWITCH_SHOOTABLE_1: in AnimateSwitch()1003 case SWITCH_SHOOTABLE_1 + 1: in AnimateSwitch()1445 case SWITCH_SHOOTABLE_1: in ShootableSwitch()1448 sp->picnum = SWITCH_SHOOTABLE_1 + 1; in ShootableSwitch()