/dports/games/q2pro/q2pro/source/ |
H A D | win_swimp.c | 103 static void SWimp_EndFrame( byte **buffer, int *rowbytes ) { in SWimp_EndFrame() function 245 api->EndFrame = SWimp_EndFrame; in Video_FillSWAPI()
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H A D | win_ceimp.c | 265 static void SWimp_EndFrame( byte **buffer, int *rowbytes ) { 370 api->EndFrame = SWimp_EndFrame;
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/dports/games/quake2lnx/quake2-r0.16.2/src/null/ |
H A D | swimp_null.c | 26 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/quake2max/Quake2maX_0.45-src_unix/null/ |
H A D | swimp_null.c | 26 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/quake2-source/quake2-r0.16.2/src/null/ |
H A D | swimp_null.c | 26 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/qudos/QuDos-0.40.1-src/src/null/ |
H A D | swimp_null.c | 28 SWimp_EndFrame(void) in SWimp_EndFrame() function
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/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/ |
H A D | swimp_rhap.m | 258 ** SWimp_EndFrame 378 ** SWimp_EndFrame 384 void SWimp_EndFrame (void) function
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/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/ |
H A D | swimp_rhap.m | 258 ** SWimp_EndFrame 378 ** SWimp_EndFrame 384 void SWimp_EndFrame (void) function
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | rw_aa.c | 202 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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H A D | rw_svgalib.c | 196 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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H A D | rw_sdl.c | 663 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | rw_aa.c | 202 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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H A D | rw_svgalib.c | 198 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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H A D | rw_sdl.c | 663 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/r1q2/r1q2-8012_5/linux/ |
H A D | rw_svgalib.c | 181 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/quake2lnx/quake2-r0.16.2/src/win32/ |
H A D | rw_imp.c | 176 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | rw_imp.c | 176 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/quake2-source/quake2-r0.16.2/src/win32/ |
H A D | rw_imp.c | 176 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/ |
H A D | r_main.c | 1192 SWimp_EndFrame (); in R_CinematicSetPalette() 1400 re.EndFrame = SWimp_EndFrame; in GetRefAPI()
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H A D | r_local.h | 850 void SWimp_EndFrame (void);
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/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/ |
H A D | r_main.c | 1192 SWimp_EndFrame (); in R_CinematicSetPalette() 1400 re.EndFrame = SWimp_EndFrame; in GetRefAPI()
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H A D | r_local.h | 850 void SWimp_EndFrame (void);
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/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/ |
H A D | rw_corona.c | 774 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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/dports/games/quake2-source/quake2-r0.16.2/src/solaris/ |
H A D | rw_corona.c | 774 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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H A D | rw_sdl.c | 868 void SWimp_EndFrame (void) in SWimp_EndFrame() function
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