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Searched refs:S_BLOOD3 (Results 1 – 25 of 44) sorted by relevance

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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_fab.c326 states[S_BLOOD3].tics = (cv_bloodtime.value*TICRATE) - 16; in BloodTime_OnChange()
H A Dinfo.h439 S_BLOOD3, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dinfo.h265 S_BLOOD3, enumerator
H A Dp_mobj.c916 P_SetMobjState (th,S_BLOOD3); in P_SpawnBlood()
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dinfo.h186 S_BLOOD1, S_BLOOD2, S_BLOOD3, enumerator
H A Dframes.cc237 { MT_BLOOD, S_BLOOD1, S_BLOOD3, -1,-1 },
H A Dinfo.cc137 {SPR_BLUD,1,8,A_NULL,S_BLOOD3,0,0}, // S_BLOOD2
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Doldinfo.h270 S_BLOOD3, enumerator
H A Dinfo.h273 S_BLOOD3, // 092 enumerator
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dinfo.h298 S_BLOOD3, enumerator
H A Dp_mobj.c1388 P_SetMobjState (th,S_BLOOD3); in P_SpawnBlood()
/dports/games/prboom/prboom-2.5.0/src/
H A Dinfo.h293 S_BLOOD3, enumerator
H A Dp_mobj.c1400 P_SetMobjState (th,S_BLOOD3); in P_SpawnBlood()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dinfo.h293 S_BLOOD3, enumerator
H A Dp_mobj.c1490 P_SetMobjState (th,S_BLOOD3); in P_SpawnBlood()
/dports/games/heretic/glheretic-1.2/
H A Dinfo.h706 S_BLOOD3, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.h723 S_BLOOD3, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.h723 S_BLOOD3, enumerator
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dinfo.h301 S_BLOOD3, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_mobj.c820 P_MobjChangeState(blood, S_BLOOD3); in P_SpawnBlood()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dinfo.h285 S_BLOOD3, enumerator
H A Dp_mobj.c1148 P_SetMobjState (th,S_BLOOD3); in P_SpawnBlood()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dinfo.h698 S_BLOOD3, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_mobj.c839 P_MobjChangeState(mo, S_BLOOD3); in P_SpawnBlood()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h737 S_BLOOD3, enumerator

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