Searched refs:S_BULLETHIT (Results 1 – 3 of 3) sorted by relevance
16 registersound "weapon/ric3" // 5 - S_BULLETHIT
9 S_BULLETAIR1, S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT, enumerator
631 audiomgr.playsound(o.z<hdr.waterlevel ? S_BULLETWATERHIT : S_BULLETHIT, &o, SP_LOW); in addbullethole()