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Searched refs:S_BULLETHIT (Results 1 – 3 of 3) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dsounds.cfg16 registersound "weapon/ric3" // 5 - S_BULLETHIT
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dsound.h9 S_BULLETAIR1, S_BULLETAIR2, S_BULLETHIT, S_BULLETWATERHIT, enumerator
H A Drenderparticles.cpp631 audiomgr.playsound(o.z<hdr.waterlevel ? S_BULLETWATERHIT : S_BULLETHIT, &o, SP_LOW); in addbullethole()