/dports/games/heretic/glheretic-1.2/ |
H A D | p_user.c | 200 if(player->mo->state == &states[S_CHICPLAY]) in P_MovePlayer()
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H A D | info.h | 765 S_CHICPLAY, enumerator
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H A D | info.c | 776 {SPR_CHKN,2,12,{NULL},S_CHICPLAY,0,0}, /* S_CHICPLAY_ATK1 */ 778 {SPR_CHKN,2,4,{(actionf_p1)A_Pain},S_CHICPLAY,0,0}, /* S_CHICPLAY_PAIN2 */ 4006 S_CHICPLAY, /* spawnstate */
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H A D | p_mobj.c | 431 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYMovement()
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H A D | p_pspr.c | 687 P_SetMobjState(player->mo, S_CHICPLAY); in A_BeakReady()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_user.c | 213 if (player->mo->state == &states[S_CHICPLAY]) in P_MovePlayer()
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H A D | info.h | 782 S_CHICPLAY, enumerator
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H A D | info.c | 669 {SPR_CHKN, 2, 12, NULL, S_CHICPLAY, 0, 0}, // S_CHICPLAY_ATK1 671 {SPR_CHKN, 2, 4, A_Pain, S_CHICPLAY, 0, 0}, // S_CHICPLAY_PAIN2 3929 S_CHICPLAY, // spawnstate
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H A D | p_mobj.c | 433 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYMovement()
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H A D | p_pspr.c | 684 P_SetMobjState(player->mo, S_CHICPLAY); in A_BeakReady()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_user.c | 213 if (player->mo->state == &states[S_CHICPLAY]) in P_MovePlayer()
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H A D | info.h | 782 S_CHICPLAY, enumerator
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H A D | info.c | 669 {SPR_CHKN, 2, 12, NULL, S_CHICPLAY, 0, 0}, // S_CHICPLAY_ATK1 671 {SPR_CHKN, 2, 4, A_Pain, S_CHICPLAY, 0, 0}, // S_CHICPLAY_PAIN2 3929 S_CHICPLAY, // spawnstate
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H A D | p_mobj.c | 433 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYMovement()
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H A D | p_pspr.c | 684 P_SetMobjState(player->mo, S_CHICPLAY); in A_BeakReady()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | info.h | 796 S_CHICPLAY, enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_hpspr.c | 401 P_SetMobjState(pmo, S_CHICPLAY); in A_BeakReady()
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H A D | p_user.c | 490 if( pmo->state == &states[S_CHICPLAY]) in P_MovePlayer()
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H A D | p_mobj.c | 471 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYFriction() 518 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYFriction()
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H A D | info.h | 1953 S_CHICPLAY, enumerator
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H A D | info.c | 1731 { SPR_CHKN, 2, 12, {NULL} ,S_CHICPLAY }, // S_CHICPLAY_ATK1 1733 { SPR_CHKN, 2, 4, {A_Pain} ,S_CHICPLAY }, // S_CHICPLAY_PAIN2 9319 S_CHICPLAY, // spawnstate
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | p_user.c | 113 S_CHICPLAY,
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_pspr.c | 305 P_MobjChangeState(player->plr->mo, S_CHICPLAY); in A_BeakReady()
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