Home
last modified time | relevance | path

Searched refs:S_CHICPLAY (Results 1 – 23 of 23) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dp_user.c200 if(player->mo->state == &states[S_CHICPLAY]) in P_MovePlayer()
H A Dinfo.h765 S_CHICPLAY, enumerator
H A Dinfo.c776 {SPR_CHKN,2,12,{NULL},S_CHICPLAY,0,0}, /* S_CHICPLAY_ATK1 */
778 {SPR_CHKN,2,4,{(actionf_p1)A_Pain},S_CHICPLAY,0,0}, /* S_CHICPLAY_PAIN2 */
4006 S_CHICPLAY, /* spawnstate */
H A Dp_mobj.c431 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYMovement()
H A Dp_pspr.c687 P_SetMobjState(player->mo, S_CHICPLAY); in A_BeakReady()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_user.c213 if (player->mo->state == &states[S_CHICPLAY]) in P_MovePlayer()
H A Dinfo.h782 S_CHICPLAY, enumerator
H A Dinfo.c669 {SPR_CHKN, 2, 12, NULL, S_CHICPLAY, 0, 0}, // S_CHICPLAY_ATK1
671 {SPR_CHKN, 2, 4, A_Pain, S_CHICPLAY, 0, 0}, // S_CHICPLAY_PAIN2
3929 S_CHICPLAY, // spawnstate
H A Dp_mobj.c433 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYMovement()
H A Dp_pspr.c684 P_SetMobjState(player->mo, S_CHICPLAY); in A_BeakReady()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_user.c213 if (player->mo->state == &states[S_CHICPLAY]) in P_MovePlayer()
H A Dinfo.h782 S_CHICPLAY, enumerator
H A Dinfo.c669 {SPR_CHKN, 2, 12, NULL, S_CHICPLAY, 0, 0}, // S_CHICPLAY_ATK1
671 {SPR_CHKN, 2, 4, A_Pain, S_CHICPLAY, 0, 0}, // S_CHICPLAY_PAIN2
3929 S_CHICPLAY, // spawnstate
H A Dp_mobj.c433 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYMovement()
H A Dp_pspr.c684 P_SetMobjState(player->mo, S_CHICPLAY); in A_BeakReady()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h796 S_CHICPLAY, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_hpspr.c401 P_SetMobjState(pmo, S_CHICPLAY); in A_BeakReady()
H A Dp_user.c490 if( pmo->state == &states[S_CHICPLAY]) in P_MovePlayer()
H A Dp_mobj.c471 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYFriction()
518 P_SetMobjState(player->mo, S_CHICPLAY); in P_XYFriction()
H A Dinfo.h1953 S_CHICPLAY, enumerator
H A Dinfo.c1731 { SPR_CHKN, 2, 12, {NULL} ,S_CHICPLAY }, // S_CHICPLAY_ATK1
1733 { SPR_CHKN, 2, 4, {A_Pain} ,S_CHICPLAY }, // S_CHICPLAY_PAIN2
9319 S_CHICPLAY, // spawnstate
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dp_user.c113 S_CHICPLAY,
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_pspr.c305 P_MobjChangeState(player->plr->mo, S_CHICPLAY); in A_BeakReady()