Home
last modified time | relevance | path

Searched refs:S_CLICONNECTING (Results 1 – 3 of 3) sorted by relevance

/dports/games/openlierox/OpenLieroX/include/
H A DLieroX.h243 S_CLICONNECTING, // client game: connecting right now enumerator
255 case S_CLICONNECTING: return "S_CLICONNECTING"; in GameStateAsString()
/dports/games/openlierox/OpenLieroX/src/server/
H A DDedicatedControl.cpp488 case S_CLICONNECTING: Frame_ClientConnecting(); break; in Frame_Basic()
/dports/games/openlierox/OpenLieroX/src/
H A Dmain.cpp1705 if(cClient->getStatus() == NET_CONNECTING) return S_CLICONNECTING; in currentGameState()