/dports/games/egl/egl-0.3.1_9/cgame/menu/ |
H A D | m_opts_controls.c | 36 {"+attack", S_COLOR_GREEN "Attack"}, 40 {"use blaster", S_COLOR_GREEN "Blaster"}, 41 {"use shotgun", S_COLOR_GREEN "Shotgun"}, 49 {"use bfg10k", S_COLOR_GREEN "BFG10k"}, 54 {"+back", S_COLOR_GREEN "Backpedal"}, 58 {"+left", S_COLOR_GREEN "Turn Left"}, 62 {"+strafe", S_COLOR_GREEN "Sidestep"}, 64 {"+lookup", S_COLOR_GREEN "Look Up"}, 71 {"messagemode", S_COLOR_GREEN "Chat"}, 74 {"inven", S_COLOR_GREEN "Inventory"}, [all …]
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H A D | m_mp_join.c | 763 m_joinServerMenu.nameSortAction.generic.name = S_COLOR_GREEN"Server name"; in JoinServerMenu_Init() 770 m_joinServerMenu.gameSortAction.generic.name = S_COLOR_GREEN"Game"; in JoinServerMenu_Init() 777 m_joinServerMenu.mapSortAction.generic.name = S_COLOR_GREEN"Map"; in JoinServerMenu_Init() 784 m_joinServerMenu.playerSortAction.generic.name = S_COLOR_GREEN"Players"; in JoinServerMenu_Init() 791 m_joinServerMenu.pingSortAction.generic.name = S_COLOR_GREEN"Ping"; in JoinServerMenu_Init()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_svcmds.cpp | 489 …gi.Printf( "You've found all " S_COLOR_GREEN "%i" S_COLOR_WHITE " secrets on this map!\n", pl->cli… in Svcmd_Secrets_f() 493 …gi.Printf( "You've found " S_COLOR_GREEN "%i" S_COLOR_WHITE " out of " S_COLOR_GREEN "%i" S_COLOR_… in Svcmd_Secrets_f() 509 gi.Printf( S_COLOR_GREEN "Current Difficulty: Padawan" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 513 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 521 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Knight" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 525 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Master" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 529 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Knight (Custom)" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 530 …gi.Printf( S_COLOR_GREEN "Crosshair Force Hint: %i" S_COLOR_WHITE "\n", crosshairHint != 0 ? 1 : 0… in Svcmd_Difficulty_f() 531 gi.Printf( S_COLOR_GREEN "Handicap: %i" S_COLOR_WHITE "\n", handicap ); in Svcmd_Difficulty_f()
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H A D | NPC_misc.cpp | 46 color = S_COLOR_GREEN; in Debug_Printf()
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H A D | g_cmds.cpp | 356 gi.Printf( S_COLOR_GREEN"FX: current delay is: %i\n", fx_ent->delay ); in Cmd_Fx() 372 gi.Printf( S_COLOR_GREEN"FX: current random is: %6.2f\n", fx_ent->random ); in Cmd_Fx() 392 gi.Printf( S_COLOR_GREEN"FX: current origin is: <%6.2f %6.2f %6.2f>\n", in Cmd_Fx() 417 gi.Printf( S_COLOR_GREEN"FX: current dir is: <%6.2f %6.2f %6.2f>\n", in Cmd_Fx()
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H A D | g_roff.cpp | 443 Com_Printf( S_COLOR_GREEN"Caching ROF: '%s'\n", file ); in G_LoadRoff() 526 Com_Printf( S_COLOR_GREEN"ROFF dat: num: %d o:<%.2f %.2f %.2f> a:<%.2f %.2f %.2f>\n", in G_Roff()
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H A D | NPC_spawn.cpp | 2993 gi.Printf( S_COLOR_GREEN"Killing NPC %s named %s\n", player->NPC_type, player->targetname ); in NPC_Kill_f() 3000 …gi.Printf( S_COLOR_GREEN"Removing NPC spawner %s with NPC named %s\n", player->NPC_type, player->N… in NPC_Kill_f() 3012 gi.Printf( S_COLOR_GREEN"Killing NPC %s named %s\n", player->NPC_type, player->targetname ); in NPC_Kill_f() 3020 gi.Printf( S_COLOR_GREEN"Killing NPC %s named %s\n", player->NPC_type, player->targetname ); in NPC_Kill_f() 3028 …gi.Printf( S_COLOR_GREEN"Removing NPC spawner %s named %s\n", player->NPC_type, player->targetname… in NPC_Kill_f()
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_screen.c | 393 S_COLOR_GREEN "Engineer", // GLM_ENGINEER 394 S_COLOR_GREEN "Grunt", // GLM_GRUNT 395 S_COLOR_GREEN "Shock Trooper", // GLM_ST 396 S_COLOR_GREEN "Biotech", // GLM_BIOTECH 397 S_COLOR_GREEN "Heavy Trooper", // GLM_HT 398 S_COLOR_GREEN "Commando", // GLM_COMMANDO 399 S_COLOR_GREEN "Exterminator", // GLM_EXTERM 400 S_COLOR_GREEN "Mech", // GLM_MECH
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | RoffSystem.cpp | 461 Com_Printf( S_COLOR_GREEN "roff unloaded\n" ); in Unload() 559 Com_Printf( S_COLOR_GREEN"\n--Cached ROFF files--\n" ); in List() 560 Com_Printf( S_COLOR_GREEN"ID FILE\n" ); in List() 564 Com_Printf( S_COLOR_GREEN"%2i - %s\n", (*itr).first, ((CROFF *)((*itr).second))->mROFFFilePath ); in List() 567 Com_Printf( S_COLOR_GREEN"\nFiles: %i\n", mROFFList.size() ); in List() 592 Com_Printf( S_COLOR_GREEN"File: %s\n", obj->mROFFFilePath ); in List() 593 Com_Printf( S_COLOR_GREEN"ID: %i\n", id ); in List() 594 Com_Printf( S_COLOR_GREEN"Entries: %i\n\n", obj->mROFFEntries ); in List() 596 Com_Printf( S_COLOR_GREEN"MOVE ROTATE\n" ); in List() 600 Com_Printf( S_COLOR_GREEN"%6.2f %6.2f %6.2f %6.2f %6.2f %6.2f\n", in List()
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H A D | cmd.cpp | 784 Com_Printf( S_COLOR_GREEN " - %s" S_COLOR_WHITE, cmd->description ); in Cmd_Print() 922 Com_Printf( " %s" S_COLOR_GREEN " - %s" S_COLOR_WHITE "\n", cmd->name, cmd->description ); in Cmd_List_f()
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_svcmds.cpp | 831 …gi.Printf( "You've found all " S_COLOR_GREEN "%i" S_COLOR_WHITE " secrets on this map!\n", pl->cli… in Svcmd_Secrets_f() 835 …gi.Printf( "You've found " S_COLOR_GREEN "%i" S_COLOR_WHITE " out of " S_COLOR_GREEN "%i" S_COLOR_… in Svcmd_Secrets_f() 851 gi.Printf( S_COLOR_GREEN "Current Difficulty: Padawan" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 855 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 863 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Knight" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 867 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Master" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 871 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Knight (Custom)" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 872 …gi.Printf( S_COLOR_GREEN "Crosshair Force Hint: %i" S_COLOR_WHITE "\n", crosshairHint != 0 ? 1 : 0… in Svcmd_Difficulty_f() 873 gi.Printf( S_COLOR_GREEN "Handicap: %i" S_COLOR_WHITE "\n", handicap ); in Svcmd_Difficulty_f()
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H A D | g_roff.cpp | 284 Com_Printf(S_COLOR_GREEN "NoteTrack: \"%s\"\n", notetrack); in G_RoffNotetrackCallback() 294 Com_Printf(S_COLOR_GREEN "NoteTrack: \"%s\"\n", notetrack); in G_RoffNotetrackCallback() 315 Com_Printf(S_COLOR_GREEN "NoteTrack: \"%s\"\n", notetrack); in G_RoffNotetrackCallback() 363 Com_Printf(S_COLOR_GREEN "NoteTrack: \"%s\"\n", notetrack); in G_RoffNotetrackCallback() 392 Com_Printf(S_COLOR_GREEN "NoteTrack: \"%s\"\n", notetrack); in G_RoffNotetrackCallback() 406 Com_Printf(S_COLOR_GREEN "NoteTrack: \"%s\"\n", notetrack); in G_RoffNotetrackCallback() 421 Com_Printf(S_COLOR_GREEN "NoteTrack: \"%s\"\n", notetrack); in G_RoffNotetrackCallback() 764 Com_Printf( S_COLOR_GREEN"ROFF dat: num: %d o:<%.2f %.2f %.2f> a:<%.2f %.2f %.2f>\n", in G_Roff()
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H A D | NPC_misc.cpp | 44 color = S_COLOR_GREEN; in Debug_Printf()
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H A D | g_cmds.cpp | 335 gi.Printf( S_COLOR_GREEN"FX: current delay is: %i\n", fx_ent->delay ); in Cmd_Fx() 351 gi.Printf( S_COLOR_GREEN"FX: current random is: %6.2f\n", fx_ent->random ); in Cmd_Fx() 371 gi.Printf( S_COLOR_GREEN"FX: current origin is: <%6.2f %6.2f %6.2f>\n", in Cmd_Fx() 396 gi.Printf( S_COLOR_GREEN"FX: current dir is: <%6.2f %6.2f %6.2f>\n", in Cmd_Fx()
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H A D | NPC_spawn.cpp | 4259 gi.Printf( S_COLOR_GREEN"Killing NPC %s named %s\n", player->NPC_type, player->targetname ); in NPC_Kill_f() 4275 …gi.Printf( S_COLOR_GREEN"Removing NPC spawner %s with NPC named %s\n", player->NPC_type, player->N… in NPC_Kill_f() 4287 gi.Printf( S_COLOR_GREEN"Killing NPC %s named %s\n", player->NPC_type, player->targetname ); in NPC_Kill_f() 4304 gi.Printf( S_COLOR_GREEN"Killing NPC %s named %s\n", player->NPC_type, player->targetname ); in NPC_Kill_f() 4324 …gi.Printf( S_COLOR_GREEN"Removing NPC spawner %s named %s\n", player->NPC_type, player->targetname… in NPC_Kill_f()
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/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | bsp.cpp | 63 Com_DPrintf(DEBUG_ENGINE, S_COLOR_GREEN "...submodels: %i\n", count); in CMod_LoadSubmodels() 106 Com_DPrintf(DEBUG_ENGINE, S_COLOR_GREEN "...surfaces: %i\n", count); in CMod_LoadSurfaces() 147 Com_DPrintf(DEBUG_ENGINE, S_COLOR_GREEN "...nodes: %i\n", count); in CMod_LoadNodes() 197 Com_DPrintf(DEBUG_ENGINE, S_COLOR_GREEN "...brushes: %i\n", count); in CMod_LoadBrushes() 234 Com_DPrintf(DEBUG_ENGINE, S_COLOR_GREEN "...leafs: %i\n", count); in CMod_LoadLeafs() 288 Com_DPrintf(DEBUG_ENGINE, S_COLOR_GREEN "...planes: %i\n", count); in CMod_LoadPlanes() 333 Com_DPrintf(DEBUG_ENGINE, S_COLOR_GREEN "...leafbrushes: %i\n", count); in CMod_LoadLeafBrushes() 370 Com_DPrintf(DEBUG_ENGINE, S_COLOR_GREEN "...brushsides: %i\n", count); in CMod_LoadBrushSides()
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H A D | mem.cpp | 577 Com_Printf(S_COLOR_GREEN); in Mem_Stats_f() 605 Com_Printf(S_COLOR_GREEN); in Mem_Stats_f()
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H A D | cmd.cpp | 898 Com_Printf(S_COLOR_GREEN " %s\n", cmd->description); in Cmd_CompleteCommand() 1008 Com_Printf(S_COLOR_GREEN " %s\n", cmd->description); in Cmd_List_f()
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H A D | common.h | 207 #define S_COLOR_GREEN "^2" macro
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H A D | cvar.cpp | 273 Com_Printf(S_COLOR_GREEN " %s\n", cvar->description); in Cvar_CompleteVariable() 953 Com_Printf(S_COLOR_GREEN " %s\n", var->description); in Cvar_List_f()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_misc.c | 44 color = S_COLOR_GREEN; in Debug_Printf()
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/dports/games/openjk/OpenJK-07675e2/shared/qcommon/ |
H A D | q_color.h | 33 #define S_COLOR_GREEN "^2" macro
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/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/ |
H A D | mp_serverlist.cpp | 285 cgi->Com_Printf(S_COLOR_GREEN "%s", str); in GAME_MP_ParseServerInfoMessage() 292 cgi->Com_Printf(S_COLOR_GREEN "%s\n", str); in GAME_MP_ParseServerInfoMessage()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | CVarSystem.cpp | 1146 …common->Printf( FORMAT_STRING S_COLOR_GREEN "int " S_COLOR_WHITE "[%d, %d]\n", cvar->GetName(), (i… in ListByFlags() 1148 common->Printf( FORMAT_STRING S_COLOR_GREEN "int\n", cvar->GetName() ); in ListByFlags() 1180 string += S_COLOR_GREEN "I "; in ListByFlags()
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/dports/games/ufoai/ufoai-2.5-source/src/server/ |
H A D | sv_ccmds.cpp | 486 Com_Printf(S_COLOR_GREEN " %s\n", i->description); in SV_CompleteServerCommand()
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