/dports/games/openjk/OpenJK-07675e2/code/qcommon/ |
H A D | cvar.cpp | 555 …m_Printf( S_COLOR_GREY "Cvar " S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_… in Cvar_Print() 559 Com_Printf( ", " S_COLOR_WHITE "the default" ); in Cvar_Print() 561 …Com_Printf( ", " S_COLOR_WHITE "default = " S_COLOR_GREY"\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" … in Cvar_Print() 1036 …Com_Printf( S_COLOR_WHITE " %s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_… in Cvar_List_f() 1038 …Com_Printf( ", latched = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_WHITE, v… in Cvar_List_f() 1060 S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_WHITE ", " in Cvar_ListModified_f() 1061 …S_COLOR_WHITE "default = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_WHITE "\… in Cvar_ListModified_f() 1080 S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_WHITE "\n", in Cvar_ListUserCreated_f() 1086 …Com_Printf( S_COLOR_GREY "Showing " S_COLOR_WHITE "%u" S_COLOR_GREY " user created cvars" S_COLOR_… in Cvar_ListUserCreated_f() 1088 Com_Printf( S_COLOR_GREY "No user created cvars" S_COLOR_WHITE "\n" ); in Cvar_ListUserCreated_f() [all …]
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H A D | common.cpp | 1658 Com_Printf( S_COLOR_GREY "Cmd " S_COLOR_WHITE "%s\n", s ); in PrintMatches() 1672 Com_Printf( S_COLOR_WHITE " %s\n", s ); 1685 Com_Printf( S_COLOR_GREY "Key " S_COLOR_WHITE "%s\n", s ); in PrintKeyMatches() 1697 Com_Printf( S_COLOR_GREY "File " S_COLOR_WHITE "%s\n", s ); in PrintFileMatches() 1712 …m_Printf( S_COLOR_GREY "Cvar " S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_… in PrintCvarMatches()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_consolecmds.c | 142 …Com_Printf( "%2d " S_COLOR_YELLOW "F " S_COLOR_WHITE "%s" S_COLOR_WHITE "%s\n", i, ci->name, (ci… in CG_ClientList_f() 146 Com_Printf( "%2d " S_COLOR_RED "R " S_COLOR_WHITE "%s" S_COLOR_WHITE "%s\n", i, in CG_ClientList_f() 151 Com_Printf( "%2d " S_COLOR_BLUE "B " S_COLOR_WHITE "%s" S_COLOR_WHITE "%s\n", i, in CG_ClientList_f() 157 …Com_Printf( "%2d " S_COLOR_YELLOW "S " S_COLOR_WHITE "%s" S_COLOR_WHITE "%s\n", i, ci->name, (ci… in CG_ClientList_f()
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | cvar.cpp | 577 …m_Printf( S_COLOR_GREY "Cvar " S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_… in Cvar_Print() 581 Com_Printf( ", " S_COLOR_WHITE "the default" ); in Cvar_Print() 583 …Com_Printf( ", " S_COLOR_WHITE "default = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\""… in Cvar_Print() 1229 …Com_Printf( S_COLOR_WHITE " %s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_… in Cvar_List_f() 1231 …Com_Printf( ", latched = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_WHITE, v… in Cvar_List_f() 1253 S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_WHITE ", " in Cvar_ListModified_f() 1254 …S_COLOR_WHITE "default = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_WHITE "\… in Cvar_ListModified_f() 1273 S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_GREY "\"" S_COLOR_WHITE "\n", in Cvar_ListUserCreated_f() 1279 …Com_Printf( S_COLOR_GREY "Showing " S_COLOR_WHITE "%u" S_COLOR_GREY " user created cvars" S_COLOR_… in Cvar_ListUserCreated_f() 1281 Com_Printf( S_COLOR_GREY "No user created cvars" S_COLOR_WHITE "\n" ); in Cvar_ListUserCreated_f() [all …]
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H A D | common.cpp | 1758 Com_Printf( S_COLOR_GREY "Cmd " S_COLOR_WHITE "%s\n", s ); in PrintMatches() 1760 Com_Printf( S_COLOR_GREEN " %s" S_COLOR_WHITE "\n", description ); in PrintMatches() 1774 Com_Printf( S_COLOR_WHITE " %s\n", s ); 1788 Com_Printf( S_COLOR_GREY "Key " S_COLOR_WHITE "%s\n", s ); in PrintKeyMatches() 1801 Com_Printf( S_COLOR_GREY "File " S_COLOR_WHITE "%s\n", s ); in PrintFileMatches() 1817 …_Printf( S_COLOR_GREY "Cvar " S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_… in PrintCvarMatches() 1819 Com_Printf( S_COLOR_GREEN " %s" S_COLOR_WHITE "\n", description ); in PrintCvarMatches()
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H A D | cmd.cpp | 780 Com_Printf( S_COLOR_GREY "Cmd " S_COLOR_WHITE "%s", cmd->name ); in Cmd_Print() 784 Com_Printf( S_COLOR_GREEN " - %s" S_COLOR_WHITE, cmd->description ); in Cmd_Print() 922 Com_Printf( " %s" S_COLOR_GREEN " - %s" S_COLOR_WHITE "\n", cmd->name, cmd->description ); in Cmd_List_f()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_svcmds.cpp | 485 gi.Printf( "There are" S_COLOR_RED " NO " S_COLOR_WHITE "secrets on this map!\n" ); in Svcmd_Secrets_f() 489 …gi.Printf( "You've found all " S_COLOR_GREEN "%i" S_COLOR_WHITE " secrets on this map!\n", pl->cli… in Svcmd_Secrets_f() 493 …gi.Printf( "You've found " S_COLOR_GREEN "%i" S_COLOR_WHITE " out of " S_COLOR_GREEN "%i" S_COLOR_… in Svcmd_Secrets_f() 509 gi.Printf( S_COLOR_GREEN "Current Difficulty: Padawan" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 513 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 521 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Knight" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 525 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Master" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 529 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Knight (Custom)" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 530 …gi.Printf( S_COLOR_GREEN "Crosshair Force Hint: %i" S_COLOR_WHITE "\n", crosshairHint != 0 ? 1 : 0… in Svcmd_Difficulty_f() 531 gi.Printf( S_COLOR_GREEN "Handicap: %i" S_COLOR_WHITE "\n", handicap ); in Svcmd_Difficulty_f() [all …]
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H A D | NPC_misc.cpp | 44 color = S_COLOR_WHITE; in Debug_Printf()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/ |
H A D | CVarSystem.cpp | 752 common->Printf( S_COLOR_WHITE "%s\n", internal->GetDescription() ); in Command() 1157 common->Printf( FORMAT_STRING S_COLOR_WHITE "string " S_COLOR_WHITE "[", cvar->GetName() ); in ListByFlags() 1165 common->Printf( S_COLOR_WHITE "]\n" ); in ListByFlags() 1184 string += S_COLOR_WHITE "S "; in ListByFlags() 1187 string += S_COLOR_WHITE "SYS "; in ListByFlags() 1189 string += S_COLOR_WHITE "RNDR "; in ListByFlags() 1191 string += S_COLOR_WHITE "SND "; in ListByFlags() 1193 string += S_COLOR_WHITE "GUI "; in ListByFlags() 1195 string += S_COLOR_WHITE "GAME "; in ListByFlags() 1197 string += S_COLOR_WHITE "TOOL "; in ListByFlags() [all …]
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_svcmds.cpp | 827 gi.Printf( "There are" S_COLOR_RED " NO " S_COLOR_WHITE "secrets on this map!\n" ); in Svcmd_Secrets_f() 831 …gi.Printf( "You've found all " S_COLOR_GREEN "%i" S_COLOR_WHITE " secrets on this map!\n", pl->cli… in Svcmd_Secrets_f() 835 …gi.Printf( "You've found " S_COLOR_GREEN "%i" S_COLOR_WHITE " out of " S_COLOR_GREEN "%i" S_COLOR_… in Svcmd_Secrets_f() 851 gi.Printf( S_COLOR_GREEN "Current Difficulty: Padawan" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 855 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 863 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Knight" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 867 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Master" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 871 gi.Printf( S_COLOR_GREEN "Current Difficulty: Jedi Knight (Custom)" S_COLOR_WHITE "\n" ); in Svcmd_Difficulty_f() 872 …gi.Printf( S_COLOR_GREEN "Crosshair Force Hint: %i" S_COLOR_WHITE "\n", crosshairHint != 0 ? 1 : 0… in Svcmd_Difficulty_f() 873 gi.Printf( S_COLOR_GREEN "Handicap: %i" S_COLOR_WHITE "\n", handicap ); in Svcmd_Difficulty_f() [all …]
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H A D | NPC_misc.cpp | 42 color = S_COLOR_WHITE; in Debug_Printf()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_team.c | 71 return S_COLOR_WHITE; in TeamColorString() 159 PrintMsg( NULL, "%s" S_COLOR_WHITE " fragged %s's flag carrier!\n", in Team_FragBonuses() 182 PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag carrier against an aggressive enemy\n", in Team_FragBonuses() 237 PrintMsg( NULL, "%s" S_COLOR_WHITE " defends the %s base.\n", in Team_FragBonuses() 241 PrintMsg( NULL, "%s" S_COLOR_WHITE " defends the %s flag.\n", in Team_FragBonuses() 257 PrintMsg( NULL, "%s" S_COLOR_WHITE " defends the %s's flag carrier.\n", in Team_FragBonuses() 390 PrintMsg( NULL, "%s" S_COLOR_WHITE " returned the %s flag!\n", in Team_TouchOurFlag() 406 PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the %s flag!\n", in Team_TouchOurFlag() 448 "%s" S_COLOR_WHITE " gets an assist for returning the %s flag!\n", in Team_TouchOurFlag() 456 PrintMsg( NULL, "%s" S_COLOR_WHITE " gets an assist for fragging the %s flag carrier!\n", in Team_TouchOurFlag() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_team.c | 72 return S_COLOR_WHITE; in TeamColorString() 180 PrintMsg( NULL, "%s" S_COLOR_WHITE " fragged %s's flag carrier!\n", in Team_FragBonuses() 262 PrintMsg( NULL, "%s" S_COLOR_WHITE " defends the %s base.\n", in Team_FragBonuses() 266 PrintMsg( NULL, "%s" S_COLOR_WHITE " defends the %s flag.\n", in Team_FragBonuses() 285 PrintMsg( NULL, "%s" S_COLOR_WHITE " defends the %s's flag carrier.\n", in Team_FragBonuses() 480 PrintMsg( NULL, "%s" S_COLOR_WHITE " returned the %s flag!\n", in Team_TouchOurFlag() 502 PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the %s flag!\n", in Team_TouchOurFlag() 518 PrintMsg( NULL,"%s" S_COLOR_WHITE " captured enemy objective!\n",cl->pers.netname ); in Team_TouchOurFlag() 557 "%s" S_COLOR_WHITE " gets an assist for returning the %s flag!\n", in Team_TouchOurFlag() 565 PrintMsg( NULL, "%s" S_COLOR_WHITE " gets an assist for fragging the %s flag carrier!\n", in Team_TouchOurFlag() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_team.c | 101 return S_COLOR_WHITE; in TeamColorString() 326 PrintMsg(NULL, "%s" S_COLOR_WHITE " fragged %s's flag carrier!\n", in Team_FragBonuses() 344 PrintMsg(NULL, "%s" S_COLOR_WHITE " fragged %s's skull carrier!\n", in Team_FragBonuses() 721 PrintMsg( NULL, "%s" S_COLOR_WHITE " returned the %s flag!\n", in Team_TouchOurFlag() 740 PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the flag!\n", cl->pers.netname ); in Team_TouchOurFlag() 744 …PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the %s flag!\n", cl->pers.netname, TeamName(OtherTea… in Team_TouchOurFlag() 819 PrintMsg (NULL, "%s" S_COLOR_WHITE " got the flag!\n", other->client->pers.netname ); in Team_TouchEnemyFlag() 832 PrintMsg (NULL, "%s" S_COLOR_WHITE " got the %s flag!\n", in Team_TouchEnemyFlag() 966 …Com_sprintf(loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message … in Team_GetLocationMsg() 1275 PrintMsg(NULL, "%s" S_COLOR_WHITE " brought in %i skull%s.\n", in ObeliskTouch()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_team.c | 101 return S_COLOR_WHITE; in TeamColorString() 326 PrintMsg(NULL, "%s" S_COLOR_WHITE " fragged %s's flag carrier!\n", in Team_FragBonuses() 344 PrintMsg(NULL, "%s" S_COLOR_WHITE " fragged %s's skull carrier!\n", in Team_FragBonuses() 721 PrintMsg( NULL, "%s" S_COLOR_WHITE " returned the %s flag!\n", in Team_TouchOurFlag() 740 PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the flag!\n", cl->pers.netname ); in Team_TouchOurFlag() 744 …PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the %s flag!\n", cl->pers.netname, TeamName(OtherTea… in Team_TouchOurFlag() 819 PrintMsg (NULL, "%s" S_COLOR_WHITE " got the flag!\n", other->client->pers.netname ); in Team_TouchEnemyFlag() 832 PrintMsg (NULL, "%s" S_COLOR_WHITE " got the %s flag!\n", in Team_TouchEnemyFlag() 966 …Com_sprintf(loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message … in Team_GetLocationMsg() 1275 PrintMsg(NULL, "%s" S_COLOR_WHITE " brought in %i skull%s.\n", in ObeliskTouch()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_team.c | 101 return S_COLOR_WHITE; in TeamColorString() 326 PrintMsg(NULL, "%s" S_COLOR_WHITE " fragged %s's flag carrier!\n", in Team_FragBonuses() 344 PrintMsg(NULL, "%s" S_COLOR_WHITE " fragged %s's skull carrier!\n", in Team_FragBonuses() 721 PrintMsg( NULL, "%s" S_COLOR_WHITE " returned the %s flag!\n", in Team_TouchOurFlag() 740 PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the flag!\n", cl->pers.netname ); in Team_TouchOurFlag() 744 …PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the %s flag!\n", cl->pers.netname, TeamName(OtherTea… in Team_TouchOurFlag() 819 PrintMsg (NULL, "%s" S_COLOR_WHITE " got the flag!\n", other->client->pers.netname ); in Team_TouchEnemyFlag() 832 PrintMsg (NULL, "%s" S_COLOR_WHITE " got the %s flag!\n", in Team_TouchEnemyFlag() 966 …Com_sprintf(loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message … in Team_GetLocationMsg() 1275 PrintMsg(NULL, "%s" S_COLOR_WHITE " brought in %i skull%s.\n", in ObeliskTouch()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_team.c | 101 return S_COLOR_WHITE; in TeamColorString() 326 PrintMsg(NULL, "%s" S_COLOR_WHITE " fragged %s's flag carrier!\n", in Team_FragBonuses() 344 PrintMsg(NULL, "%s" S_COLOR_WHITE " fragged %s's skull carrier!\n", in Team_FragBonuses() 721 PrintMsg( NULL, "%s" S_COLOR_WHITE " returned the %s flag!\n", in Team_TouchOurFlag() 740 PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the flag!\n", cl->pers.netname ); in Team_TouchOurFlag() 744 …PrintMsg( NULL, "%s" S_COLOR_WHITE " captured the %s flag!\n", cl->pers.netname, TeamName(OtherTea… in Team_TouchOurFlag() 819 PrintMsg (NULL, "%s" S_COLOR_WHITE " got the flag!\n", other->client->pers.netname ); in Team_TouchEnemyFlag() 832 PrintMsg (NULL, "%s" S_COLOR_WHITE " got the %s flag!\n", in Team_TouchEnemyFlag() 966 …Com_sprintf(loc, loclen, "%c%c%s" S_COLOR_WHITE, Q_COLOR_ESCAPE, best->count + '0', best->message … in Team_GetLocationMsg() 1275 PrintMsg(NULL, "%s" S_COLOR_WHITE " brought in %i skull%s.\n", in ObeliskTouch()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | NPC_misc.c | 42 color = S_COLOR_WHITE; in Debug_Printf()
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_keys.cpp | 1088 …m_Printf( S_COLOR_GREY "Bind " S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_… in Key_Bind_f() 1128 …_Printf( S_COLOR_GREY "Key " S_COLOR_WHITE "%s (%s) = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COL… in Key_Bindlist_f()
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/dports/games/openjk/OpenJK-07675e2/code/client/ |
H A D | cl_keys.cpp | 1029 …m_Printf( S_COLOR_GREY "Bind " S_COLOR_WHITE "%s = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COLOR_… in Key_Bind_f() 1069 …_Printf( S_COLOR_GREY "Key " S_COLOR_WHITE "%s (%s) = " S_COLOR_GREY "\"" S_COLOR_WHITE "%s" S_COL… in Key_Bindlist_f()
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_event.c | 52 s = S_COLOR_BLUE "1st" S_COLOR_WHITE; // draw in blue in CG_PlaceString() 54 s = S_COLOR_RED "2nd" S_COLOR_WHITE; // draw in red in CG_PlaceString() 56 s = S_COLOR_YELLOW "3rd" S_COLOR_WHITE; // draw in yellow in CG_PlaceString() 115 strcat( targetName, S_COLOR_WHITE ); in CG_Obituary() 241 strcat( attackerName, S_COLOR_WHITE ); in CG_Obituary()
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_event.c | 52 s = S_COLOR_BLUE "1st" S_COLOR_WHITE; // draw in blue in CG_PlaceString() 54 s = S_COLOR_RED "2nd" S_COLOR_WHITE; // draw in red in CG_PlaceString() 56 s = S_COLOR_YELLOW "3rd" S_COLOR_WHITE; // draw in yellow in CG_PlaceString() 115 strcat( targetName, S_COLOR_WHITE ); in CG_Obituary() 241 strcat( attackerName, S_COLOR_WHITE ); in CG_Obituary()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_event.c | 52 s = S_COLOR_BLUE "1st" S_COLOR_WHITE; // draw in blue in CG_PlaceString() 54 s = S_COLOR_RED "2nd" S_COLOR_WHITE; // draw in red in CG_PlaceString() 56 s = S_COLOR_YELLOW "3rd" S_COLOR_WHITE; // draw in yellow in CG_PlaceString() 115 strcat( targetName, S_COLOR_WHITE ); in CG_Obituary() 241 strcat( attackerName, S_COLOR_WHITE ); in CG_Obituary()
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_event.c | 52 s = S_COLOR_BLUE "1st" S_COLOR_WHITE; // draw in blue in CG_PlaceString() 54 s = S_COLOR_RED "2nd" S_COLOR_WHITE; // draw in red in CG_PlaceString() 56 s = S_COLOR_YELLOW "3rd" S_COLOR_WHITE; // draw in yellow in CG_PlaceString() 115 strcat( targetName, S_COLOR_WHITE ); in CG_Obituary() 241 strcat( attackerName, S_COLOR_WHITE ); in CG_Obituary()
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/dports/games/openjk/OpenJK-07675e2/shared/qcommon/ |
H A D | q_color.h | 38 #define S_COLOR_WHITE "^7" macro
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