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Searched refs:S_ChangeSoundVolume (Results 1 – 7 of 7) sorted by relevance

/dports/games/edge/Edge-1.35-source/src/
H A Ds_sound.h108 void S_ChangeSoundVolume(void);
H A Ds_blit.cc663 void S_ChangeSoundVolume(void) in S_ChangeSoundVolume() function
H A Dm_menu.cc1014 S_ChangeSoundVolume(); in M_SfxVol()
H A Dm_option.cc281 S_ChangeSoundVolume(); in M_ChangeSfxVol()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.h307 bool S_ChangeSoundVolume(AActor *actor, int channel, float volume);
H A Ds_sound.cpp1594 bool S_ChangeSoundVolume(AActor *actor, int channel, float volume) in S_ChangeSoundVolume() function
H A Dp_acs.cpp5564 S_ChangeSoundVolume(activator, chan, volume); in CallFunction()
5573 S_ChangeSoundVolume(spot, chan, volume); in CallFunction()