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Searched refs:S_DEATH (Results 1 – 6 of 6) sorted by relevance

/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/player/
H A Dpackage.cfg7 registersound "sounds/player/death" 200 270 0 5 // S_DEATH (player die)
/dports/games/redeclipse16/base-1.6.0/config/sounds/
H A Dplayer.cfg7 registersound "sounds/player/death" 200 270 0 5 // S_DEATH (player die)
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dgame.h21 S_JUMP = S_GAMESPECIFIC, S_IMPULSE, S_LAND, S_FOOTSTEP, S_SWIMSTEP, S_PAIN, S_DEATH, enumerator
H A Dgame.cpp1486 … allowanc ? S_V_FRAGGED : -1, dth = d->actortype >= A_ENEMY || d->obliterated ? S_SPLOSH : S_DEATH, in killed()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dgame.h23 S_JUMP = S_GAMESPECIFIC, S_IMPULSE, S_LAND, S_FOOTSTEP, S_SWIMSTEP, S_PAIN, S_DEATH, enumerator
H A Dgame.cpp1567 … allowanc ? S_V_FRAGGED : -1, dth = d->actortype >= A_ENEMY || d->obliterated ? S_SPLOSH : S_DEATH, in killed()