Searched refs:S_DEATH (Results 1 – 6 of 6) sorted by relevance
/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/player/ |
H A D | package.cfg | 7 registersound "sounds/player/death" 200 270 0 5 // S_DEATH (player die)
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/dports/games/redeclipse16/base-1.6.0/config/sounds/ |
H A D | player.cfg | 7 registersound "sounds/player/death" 200 270 0 5 // S_DEATH (player die)
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | game.h | 21 S_JUMP = S_GAMESPECIFIC, S_IMPULSE, S_LAND, S_FOOTSTEP, S_SWIMSTEP, S_PAIN, S_DEATH, enumerator
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H A D | game.cpp | 1486 … allowanc ? S_V_FRAGGED : -1, dth = d->actortype >= A_ENEMY || d->obliterated ? S_SPLOSH : S_DEATH, in killed()
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | game.h | 23 S_JUMP = S_GAMESPECIFIC, S_IMPULSE, S_LAND, S_FOOTSTEP, S_SWIMSTEP, S_PAIN, S_DEATH, enumerator
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H A D | game.cpp | 1567 … allowanc ? S_V_FRAGGED : -1, dth = d->actortype >= A_ENEMY || d->obliterated ? S_SPLOSH : S_DEATH, in killed()
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