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Searched refs:S_FadeMusicFromVolume (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.h289 boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms);
290 #define S_FadeMusic(a, b) S_FadeMusicFromVolume(a, -1, b)
H A Ds_sound.c2423 boolean S_FadeMusicFromVolume(UINT8 target_volume, INT16 source_volume, UINT32 ms) in S_FadeMusicFromVolume() function
H A Dlua_baselib.c2996 lua_pushboolean(L, S_FadeMusicFromVolume(target_volume, source_volume, ms)); in lib_sFadeMusic()
H A Dp_spec.c2445 S_FadeMusicFromVolume(fadetarget, fadesource, postfadems); in P_ProcessLineSpecial()
2473 S_FadeMusicFromVolume(fadetarget, fadesource, postfadems); in P_ProcessLineSpecial()