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Searched refs:S_FindSkinnedSoundEx (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.h358 int S_FindSkinnedSoundEx (AActor *actor, const char *logicalname, const char *extendedname);
H A Dp_user.cpp1496 sound = S_FindSkinnedSoundEx (self, "*wimpydeath", self->player->LastDamageType); in DEFINE_ACTION_FUNCTION()
1502 sound = S_FindSkinnedSoundEx (self, "*crazydeath", self->player->LastDamageType); in DEFINE_ACTION_FUNCTION()
1506 sound = S_FindSkinnedSoundEx (self, "*xdeath", self->player->LastDamageType); in DEFINE_ACTION_FUNCTION()
1509 sound = S_FindSkinnedSoundEx (self, "*gibbed", self->player->LastDamageType); in DEFINE_ACTION_FUNCTION()
1516 sound = S_FindSkinnedSoundEx (self, "*death", self->player->LastDamageType); in DEFINE_ACTION_FUNCTION()
H A Ds_advsound.cpp1841 int S_FindSkinnedSoundEx (AActor *actor, const char *name, const char *extendedname) in S_FindSkinnedSoundEx() function