/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | h_items.cpp | 422 …{ S_GAUNTLETUP2, S_GAUNTLETDOWN2, S_GAUNTLETREADY2_1, S_GAUNTLETATK2_1, S_GAUNTLETATK2_3, S_NULL },
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H A D | p_pspr.c | 1479 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in A_TombOfPower()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_user.c | 996 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in P_UseArtifact()
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H A D | info.h | 411 S_GAUNTLETREADY2_1, enumerator
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H A D | p_pspr.c | 210 S_GAUNTLETREADY2_1, /* readystate */
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H A D | info.c | 419 {SPR_GAUN,8,4,{(actionf_p1)A_WeaponReady},S_GAUNTLETREADY2_1,0,0}, /* S_GAUNTLETREADY2_3 */ 435 {SPR_GAUN,9,4,{(actionf_p1)A_Light0},S_GAUNTLETREADY2_1,0,0}, /* S_GAUNTLETATK2_7 */
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_user.c | 997 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in P_UseArtifact()
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H A D | info.h | 425 S_GAUNTLETREADY2_1, enumerator
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H A D | p_pspr.c | 220 S_GAUNTLETREADY2_1, // readystate
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H A D | info.c | 309 {SPR_GAUN, 8, 4, A_WeaponReady, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETREADY2_3 325 {SPR_GAUN, 9, 4, A_Light0, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETATK2_7
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_user.c | 971 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in P_UseArtifact()
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H A D | info.h | 425 S_GAUNTLETREADY2_1, enumerator
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H A D | p_pspr.c | 220 S_GAUNTLETREADY2_1, // readystate
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H A D | info.c | 309 {SPR_GAUN, 8, 4, A_WeaponReady, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETREADY2_3 325 {SPR_GAUN, 9, 4, A_Light0, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETATK2_7
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | info.h | 442 S_GAUNTLETREADY2_1, enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_hpspr.c | 235 S_GAUNTLETREADY2_1, // readystate
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H A D | p_user.c | 1576 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in P_UseArtifact()
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H A D | info.h | 1597 S_GAUNTLETREADY2_1, enumerator
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H A D | info.c | 1370 { SPR_GAUN, 8, 4, {A_WeaponReady} ,S_GAUNTLETREADY2_1},// S_GAUNTLETREADY2_3 1386 { SPR_GAUN, 9, 4, {A_Light0} ,S_GAUNTLETREADY2_1},// S_GAUNTLETATK2_7
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