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Searched refs:S_GAUNTLETREADY2_1 (Results 1 – 19 of 19) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dh_items.cpp422 …{ S_GAUNTLETUP2, S_GAUNTLETDOWN2, S_GAUNTLETREADY2_1, S_GAUNTLETATK2_1, S_GAUNTLETATK2_3, S_NULL },
H A Dp_pspr.c1479 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in A_TombOfPower()
/dports/games/heretic/glheretic-1.2/
H A Dp_user.c996 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in P_UseArtifact()
H A Dinfo.h411 S_GAUNTLETREADY2_1, enumerator
H A Dp_pspr.c210 S_GAUNTLETREADY2_1, /* readystate */
H A Dinfo.c419 {SPR_GAUN,8,4,{(actionf_p1)A_WeaponReady},S_GAUNTLETREADY2_1,0,0}, /* S_GAUNTLETREADY2_3 */
435 {SPR_GAUN,9,4,{(actionf_p1)A_Light0},S_GAUNTLETREADY2_1,0,0}, /* S_GAUNTLETATK2_7 */
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_user.c997 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in P_UseArtifact()
H A Dinfo.h425 S_GAUNTLETREADY2_1, enumerator
H A Dp_pspr.c220 S_GAUNTLETREADY2_1, // readystate
H A Dinfo.c309 {SPR_GAUN, 8, 4, A_WeaponReady, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETREADY2_3
325 {SPR_GAUN, 9, 4, A_Light0, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETATK2_7
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_user.c971 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in P_UseArtifact()
H A Dinfo.h425 S_GAUNTLETREADY2_1, enumerator
H A Dp_pspr.c220 S_GAUNTLETREADY2_1, // readystate
H A Dinfo.c309 {SPR_GAUN, 8, 4, A_WeaponReady, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETREADY2_3
325 {SPR_GAUN, 9, 4, A_Light0, S_GAUNTLETREADY2_1, 0, 0}, // S_GAUNTLETATK2_7
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h442 S_GAUNTLETREADY2_1, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_hpspr.c235 S_GAUNTLETREADY2_1, // readystate
H A Dp_user.c1576 P_SetPsprite(player, ps_weapon, S_GAUNTLETREADY2_1); in P_UseArtifact()
H A Dinfo.h1597 S_GAUNTLETREADY2_1, enumerator
H A Dinfo.c1370 { SPR_GAUN, 8, 4, {A_WeaponReady} ,S_GAUNTLETREADY2_1},// S_GAUNTLETREADY2_3
1386 { SPR_GAUN, 9, 4, {A_Light0} ,S_GAUNTLETREADY2_1},// S_GAUNTLETATK2_7