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Searched refs:S_GetMusicLumpNum (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.c56 static lumpnum_t S_GetMusicLumpNum(const char *mname);
1942 music_stacks->mlumpnum = S_GetMusicLumpNum(music_stacks->musname); in S_AddMusicStackEntry()
1961 new_mst->mlumpnum = S_GetMusicLumpNum(new_mst->musname); in S_AddMusicStackEntry()
2071 entry->mlumpnum = S_GetMusicLumpNum(entry->musname); in S_RecallMusic()
2086 entry->mlumpnum = S_GetMusicLumpNum(entry->musname); in S_RecallMusic()
2122 if (newpos > 0 && S_MusicPlaying() && S_GetMusicLumpNum(entry->musname) == entry->mlumpnum) in S_RecallMusic()
2143 static lumpnum_t S_GetMusicLumpNum(const char *mname) in S_GetMusicLumpNum() function
2163 mlumpnum = S_GetMusicLumpNum(mname); in S_LoadMusic()