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Searched refs:S_INACTIVE (Results 1 – 9 of 9) sorted by relevance

/dports/www/uchiwa/uchiwa-0.18.2/vendor/github.com/kless/osutil/osutil-3ac994847c4376a4b905fc0a19f450c5a4bec647/user/
H A Dshadow.go28 S_INACTIVE const
49 case S_INACTIVE:
359 } else if S_INACTIVE&_field != 0 && intField[6] == value.(int) {
/dports/games/openlierox/OpenLieroX/include/
H A DLieroX.h239 S_INACTIVE, // server was not started enumerator
251 case S_INACTIVE: return "S_INACTIVE"; in GameStateAsString()
/dports/x11-wm/emerald/emerald-0.8.8/include/
H A Dtitlebar.h27 S_INACTIVE, enumerator
/dports/games/openlierox/OpenLieroX/src/
H A Dmain.cpp1703 if(!cClient || cClient->getStatus() == NET_DISCONNECTED) return S_INACTIVE; in currentGameState()
1710 if(!cServer->isServerRunning()) return S_INACTIVE; in currentGameState()
/dports/games/openlierox/OpenLieroX/src/server/
H A DDedicatedControl.cpp484 case S_INACTIVE: break; in Frame_Basic()
/dports/misc/heyu2/heyu-2.10/
H A Dprocess.h834 #define S_INACTIVE 1 macro
H A Dx10state.c454 if ( mode == S_INACTIVE ) { in update_activity_states()
12965 if ( mode == S_INACTIVE ) {
13061 update_activity_states(hcode, (1 << ucode), S_INACTIVE);
13439 update_activity_states(hcode, aliasp[index].unitbmap, S_INACTIVE);
/dports/games/openlierox/OpenLieroX/src/common/
H A DCommand.cpp774 if(currentGameState() == S_INACTIVE) { in exec()
2225 if(state == S_INACTIVE) return; in exec()
/dports/x11-wm/emerald/emerald-0.8.8/src/
H A Dmain.c1364 …else if (fade_info->counters[b_t] > 0 && (b_state == S_ACTIVE || b_state == S_INACTIVE)) // moved … in draw_buttons_with_fade()