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Searched refs:S_MNTR_LOOK1 (Results 1 – 20 of 20) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dinfo.h1232 S_MNTR_LOOK1, enumerator
H A Dinfo.c1239 {SPR_MNTR,1,10,{(actionf_p1)A_Look},S_MNTR_LOOK1,0,0}, /* S_MNTR_LOOK2 */
5125 S_MNTR_LOOK1, /* spawnstate */
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.h1249 S_MNTR_LOOK1, enumerator
H A Dinfo.c1132 {SPR_MNTR, 1, 10, A_Look, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2
5036 S_MNTR_LOOK1, // spawnstate
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.h1249 S_MNTR_LOOK1, enumerator
H A Dinfo.c1132 {SPR_MNTR, 1, 10, A_Look, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2
5036 S_MNTR_LOOK1, // spawnstate
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h1263 S_MNTR_LOOK1, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dinfo.h2420 S_MNTR_LOOK1, enumerator
H A Dinfo.c2194 { SPR_MNTR, 1, 10, {A_Look} ,S_MNTR_LOOK1 }, // S_MNTR_LOOK2
10467 S_MNTR_LOOK1, // spawnstate
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dinfo.h2325 S_MNTR_LOOK1, enumerator
H A Dp_enemy.c1265 P_SetMobjState(actor, S_MNTR_LOOK1); in A_MinotaurChase()
H A Dinfo.c2281 {SPR_MNTR, 0, 3, A_MinotaurFade2, S_MNTR_LOOK1, 0, 0}, // S_MNTR_SPAWN3
2283 {SPR_MNTR, 1, 10, A_MinotaurLook, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2
/dports/games/uhexen/uhexen-0.601/include/
H A Dinfo.h2308 S_MNTR_LOOK1, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dinfo.h2325 S_MNTR_LOOK1, enumerator
H A Dp_enemy.c1265 P_SetMobjState(actor, S_MNTR_LOOK1); in A_MinotaurChase()
H A Dinfo.c2281 {SPR_MNTR, 0, 3, A_MinotaurFade2, S_MNTR_LOOK1, 0, 0}, // S_MNTR_SPAWN3
2283 {SPR_MNTR, 1, 10, A_MinotaurLook, S_MNTR_LOOK1, 0, 0}, // S_MNTR_LOOK2
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dinfo.h2340 S_MNTR_LOOK1, // 2000 enumerator
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c1212 P_SetMobjState(actor, S_MNTR_LOOK1); in A_MinotaurChase()
H A Dinfo.c2265 {SPR_MNTR,0,3,A_MinotaurFade2,S_MNTR_LOOK1,0,0}, // S_MNTR_SPAWN3
2267 {SPR_MNTR,1,10,A_MinotaurLook,S_MNTR_LOOK1,0,0}, // S_MNTR_LOOK2
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c1052 P_MobjChangeState(actor, S_MNTR_LOOK1); in A_MinotaurChase()