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Searched refs:S_MNTR_WALK1 (Results 1 – 20 of 20) sorted by relevance

/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.c1136 {SPR_MNTR, 3, 5, A_Chase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
1139 {SPR_MNTR, 23, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
1142 {SPR_MNTR, 25, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
1145 {SPR_MNTR, 23, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
1149 {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2
5038 S_MNTR_WALK1, // seestate
H A Dinfo.h1251 S_MNTR_WALK1, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.c1136 {SPR_MNTR, 3, 5, A_Chase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
1139 {SPR_MNTR, 23, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
1142 {SPR_MNTR, 25, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
1145 {SPR_MNTR, 23, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
1149 {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2
5038 S_MNTR_WALK1, // seestate
H A Dinfo.h1251 S_MNTR_WALK1, enumerator
/dports/games/heretic/glheretic-1.2/
H A Dinfo.c1243 {SPR_MNTR,3,5,{(actionf_p1)A_Chase},S_MNTR_WALK1,0,0}, /* S_MNTR_WALK4 */
1246 {SPR_MNTR,23,12,{(actionf_p1)A_MinotaurAtk1},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK1_3 */
1249 {SPR_MNTR,25,9,{(actionf_p1)A_MinotaurAtk2},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK2_3 */
1252 {SPR_MNTR,23,12,{(actionf_p1)A_MinotaurAtk3},S_MNTR_WALK1,0,0}, /* S_MNTR_ATK3_3 */
1256 {SPR_MNTR,4,6,{(actionf_p1)A_Pain},S_MNTR_WALK1,0,0}, /* S_MNTR_PAIN2 */
5127 S_MNTR_WALK1, /* seestate */
H A Dinfo.h1234 S_MNTR_WALK1, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h1265 S_MNTR_WALK1, enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dinfo.c2198 { SPR_MNTR, 3, 5, {A_Chase} ,S_MNTR_WALK1 }, // S_MNTR_WALK4
2201 { SPR_MNTR, 23, 12, {A_MinotaurAtk1} ,S_MNTR_WALK1 }, // S_MNTR_ATK1_3
2204 { SPR_MNTR, 25, 9, {A_MinotaurAtk2} ,S_MNTR_WALK1 }, // S_MNTR_ATK2_3
2207 { SPR_MNTR, 23, 12, {A_MinotaurAtk3} ,S_MNTR_WALK1 }, // S_MNTR_ATK3_3
2211 { SPR_MNTR, 4, 6, {A_Pain} ,S_MNTR_WALK1 }, // S_MNTR_PAIN2
10469 S_MNTR_WALK1, // seestate
H A Dinfo.h2422 S_MNTR_WALK1, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dinfo.c2287 {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
2294 {SPR_MNTR, 8, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
2297 {SPR_MNTR, 10, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
2300 {SPR_MNTR, 8, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
2304 {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2
11480 S_MNTR_WALK1, // seestate
H A Dinfo.h2327 S_MNTR_WALK1, enumerator
H A Dp_enemy.c1238 P_SetMobjStateNF(actor, S_MNTR_WALK1); in A_MinotaurLook()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dinfo.c2287 {SPR_MNTR, 3, 5, A_MinotaurChase, S_MNTR_WALK1, 0, 0}, // S_MNTR_WALK4
2294 {SPR_MNTR, 8, 12, A_MinotaurAtk1, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK1_3
2297 {SPR_MNTR, 10, 9, A_MinotaurAtk2, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK2_3
2300 {SPR_MNTR, 8, 12, A_MinotaurAtk3, S_MNTR_WALK1, 0, 0}, // S_MNTR_ATK3_3
2304 {SPR_MNTR, 4, 6, A_Pain, S_MNTR_WALK1, 0, 0}, // S_MNTR_PAIN2
11480 S_MNTR_WALK1, // seestate
H A Dinfo.h2327 S_MNTR_WALK1, enumerator
H A Dp_enemy.c1238 P_SetMobjStateNF(actor, S_MNTR_WALK1); in A_MinotaurLook()
/dports/games/uhexen/uhexen-0.601/src/
H A Dinfo.c2271 {SPR_MNTR,3,5,A_MinotaurChase,S_MNTR_WALK1,0,0}, // S_MNTR_WALK4
2278 {SPR_MNTR,8,12,A_MinotaurAtk1,S_MNTR_WALK1,0,0}, // S_MNTR_ATK1_3
2281 {SPR_MNTR,10,9,A_MinotaurAtk2,S_MNTR_WALK1,0,0}, // S_MNTR_ATK2_3
2284 {SPR_MNTR,8,12,A_MinotaurAtk3,S_MNTR_WALK1,0,0}, // S_MNTR_ATK3_3
2288 {SPR_MNTR,4,6,A_Pain,S_MNTR_WALK1,0,0}, // S_MNTR_PAIN2
11464 S_MNTR_WALK1, // seestate
H A Dp_enemy.c1182 P_SetMobjStateNF(actor, S_MNTR_WALK1); in A_MinotaurLook()
/dports/games/uhexen/uhexen-0.601/include/
H A Dinfo.h2310 S_MNTR_WALK1, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dinfo.h2342 S_MNTR_WALK1, // 2002 enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c1025 P_MobjChangeStateNoAction(actor, S_MNTR_WALK1); in A_MinotaurLook()