Searched refs:S_OBJ_DET (Results 1 – 3 of 3) sorted by relevance
450 case S_OBJ_DET:return("object detection");506 Spells[S_OBJ_DET].powerdrain = 3; in initspells()507 Spells[S_OBJ_DET].id = S_OBJ_DET; in initspells()639 case S_OBJ_DET:s_objdet();740 S_INVISIBLE, S_LEVITATE, S_MISSILE, S_MON_DET, S_OBJ_DET, S_POLYMORPH,
88 Spells[S_OBJ_DET].known = TRUE; in l_thieves_guild()
271 #define S_OBJ_DET 1 macro