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Searched refs:S_OBJ_DET (Results 1 – 3 of 3) sorted by relevance

/dports/games/omega/omega/
H A Dspell.c450 case S_OBJ_DET:return("object detection");
506 Spells[S_OBJ_DET].powerdrain = 3; in initspells()
507 Spells[S_OBJ_DET].id = S_OBJ_DET; in initspells()
639 case S_OBJ_DET:s_objdet();
740 S_INVISIBLE, S_LEVITATE, S_MISSILE, S_MON_DET, S_OBJ_DET, S_POLYMORPH,
H A Dguild2.c88 Spells[S_OBJ_DET].known = TRUE; in l_thieves_guild()
H A Ddefs.h271 #define S_OBJ_DET 1 macro