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Searched refs:S_PLAY_ATK2 (Results 1 – 25 of 28) sorted by relevance

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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_pspr.c331 P_SetMobjState(pmo, S_PLAY_ATK2); in P_FireWeapon()
382 || pmo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady()
605 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_GunFlash()
824 P_SetMobjState (pmo, S_PLAY_ATK2); in A_FirePistol()
843 P_SetMobjState (pmo, S_PLAY_ATK2); in A_FireShotgun()
867 P_SetMobjState (pmo, S_PLAY_ATK2); in A_FireShotgun2()
908 P_SetMobjState (pmo, S_PLAY_ATK2); in A_FireCGun()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_pspr.c282 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady()
444 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_GunFlash()
662 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FirePistol()
685 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun()
715 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun2()
751 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireCGun()
H A Dinfo.h328 S_PLAY_ATK2, enumerator
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_pspr.c328 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady()
504 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_GunFlash()
703 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FirePistol()
722 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun()
745 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun2()
779 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireCGun()
H A Dinfo.h356 S_PLAY_ATK2, enumerator
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_pspr.c309 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady()
472 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_GunFlash()
652 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FirePistol()
669 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun()
690 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun2()
722 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireCGun()
H A Dinfo.h356 S_PLAY_ATK2, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_pspr.c344 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady()
516 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_GunFlash()
764 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FirePistol()
791 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun()
825 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun2()
865 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireCGun()
H A Df_finale.c500 if (st == S_PLAY_ATK2) in F_SoundForState()
590 st = S_PLAY_ATK2; in F_CastTicker()
592 if (!castdeath && caststate == &states[S_PLAY_ATK2]) in F_CastTicker()
H A Dinfo.h348 S_PLAY_ATK2, enumerator
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_pspr.cpp455 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady()
608 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_GunFlash()
936 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FirePistol()
957 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun()
978 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun2()
1003 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireCGun()
H A Dinfo.h364 S_PLAY_ATK2, enumerator
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_pspr.c439 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady()
629 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_GunFlash()
881 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FirePistol()
900 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun()
923 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun2()
957 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireCGun()
H A Dinfo.h361 S_PLAY_ATK2, enumerator
/dports/games/heretic/glheretic-1.2/
H A Dp_pspr.c542 P_SetMobjState(player->mo, S_PLAY_ATK2); in P_FireWeapon()
598 || player->mo->state == &states[S_PLAY_ATK2]) in A_WeaponReady()
H A Dinfo.h717 S_PLAY_ATK2, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_pspr.c544 P_SetMobjState(player->mo, S_PLAY_ATK2); in P_FireWeapon()
598 || player->mo->state == &states[S_PLAY_ATK2]) in A_WeaponReady()
H A Dinfo.h734 S_PLAY_ATK2, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_pspr.c544 P_SetMobjState(player->mo, S_PLAY_ATK2); in P_FireWeapon()
598 || player->mo->state == &states[S_PLAY_ATK2]) in A_WeaponReady()
H A Dinfo.h734 S_PLAY_ATK2, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/
H A Dp_user.c81 S_PLAY_ATK2,
100 S_PLAY_ATK2,
/dports/games/edge/Edge-1.35-source/deh_edge/
H A Dinfo.h201 S_PLAY_ATK1, S_PLAY_ATK2, S_PLAY_PAIN, S_PLAY_PAIN2, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Doldinfo.h333 S_PLAY_ATK2, enumerator
H A Dinfo.h336 S_PLAY_ATK2, // 155 enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dinfo.h237 S_PLAY_ATK2, enumerator

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