/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_pspr.c | 331 P_SetMobjState(pmo, S_PLAY_ATK2); in P_FireWeapon() 382 || pmo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady() 605 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_GunFlash() 824 P_SetMobjState (pmo, S_PLAY_ATK2); in A_FirePistol() 843 P_SetMobjState (pmo, S_PLAY_ATK2); in A_FireShotgun() 867 P_SetMobjState (pmo, S_PLAY_ATK2); in A_FireShotgun2() 908 P_SetMobjState (pmo, S_PLAY_ATK2); in A_FireCGun()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_pspr.c | 282 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady() 444 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_GunFlash() 662 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FirePistol() 685 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun() 715 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun2() 751 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireCGun()
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H A D | info.h | 328 S_PLAY_ATK2, enumerator
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_pspr.c | 328 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady() 504 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_GunFlash() 703 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FirePistol() 722 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun() 745 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun2() 779 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireCGun()
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H A D | info.h | 356 S_PLAY_ATK2, enumerator
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_pspr.c | 309 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady() 472 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_GunFlash() 652 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FirePistol() 669 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun() 690 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun2() 722 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireCGun()
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H A D | info.h | 356 S_PLAY_ATK2, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_pspr.c | 344 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady() 516 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_GunFlash() 764 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FirePistol() 791 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun() 825 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun2() 865 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireCGun()
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H A D | f_finale.c | 500 if (st == S_PLAY_ATK2) in F_SoundForState() 590 st = S_PLAY_ATK2; in F_CastTicker() 592 if (!castdeath && caststate == &states[S_PLAY_ATK2]) in F_CastTicker()
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H A D | info.h | 348 S_PLAY_ATK2, enumerator
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_pspr.cpp | 455 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady() 608 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_GunFlash() 936 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FirePistol() 957 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun() 978 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireShotgun2() 1003 P_SetMobjState (player->mo, S_PLAY_ATK2); in A_FireCGun()
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H A D | info.h | 364 S_PLAY_ATK2, enumerator
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_pspr.c | 439 || player->mo->state == &states[S_PLAY_ATK2] ) in A_WeaponReady() 629 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_GunFlash() 881 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FirePistol() 900 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun() 923 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireShotgun2() 957 P_SetMobjState(player->mo, S_PLAY_ATK2); in A_FireCGun()
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H A D | info.h | 361 S_PLAY_ATK2, enumerator
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_pspr.c | 542 P_SetMobjState(player->mo, S_PLAY_ATK2); in P_FireWeapon() 598 || player->mo->state == &states[S_PLAY_ATK2]) in A_WeaponReady()
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H A D | info.h | 717 S_PLAY_ATK2, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_pspr.c | 544 P_SetMobjState(player->mo, S_PLAY_ATK2); in P_FireWeapon() 598 || player->mo->state == &states[S_PLAY_ATK2]) in A_WeaponReady()
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H A D | info.h | 734 S_PLAY_ATK2, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_pspr.c | 544 P_SetMobjState(player->mo, S_PLAY_ATK2); in P_FireWeapon() 598 || player->mo->state == &states[S_PLAY_ATK2]) in A_WeaponReady()
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H A D | info.h | 734 S_PLAY_ATK2, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/ |
H A D | p_user.c | 81 S_PLAY_ATK2, 100 S_PLAY_ATK2,
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/dports/games/edge/Edge-1.35-source/deh_edge/ |
H A D | info.h | 201 S_PLAY_ATK1, S_PLAY_ATK2, S_PLAY_PAIN, S_PLAY_PAIN2, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | oldinfo.h | 333 S_PLAY_ATK2, enumerator
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H A D | info.h | 336 S_PLAY_ATK2, // 155 enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | info.h | 237 S_PLAY_ATK2, enumerator
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