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Searched refs:S_PLAY_FDTH1 (Results 1 – 9 of 9) sorted by relevance

/dports/games/heretic/glheretic-1.2/
H A Dinfo.h738 S_PLAY_FDTH1, enumerator
H A Dp_inter.c960 P_SetMobjState(target, S_PLAY_FDTH1); in P_KillMobj()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.h755 S_PLAY_FDTH1, enumerator
H A Dp_inter.c974 P_SetMobjState(target, S_PLAY_FDTH1); in P_KillMobj()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.h755 S_PLAY_FDTH1, enumerator
H A Dp_inter.c940 P_SetMobjState(target, S_PLAY_FDTH1); in P_KillMobj()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h769 S_PLAY_FDTH1, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_inter.c1118 P_MobjChangeState(target, S_PLAY_FDTH1); in killMobj()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddehacked.c692 return deh_frame + (S_PLAY_FDTH1 - STH_PLAY_FDTH1); in deh_frame_to_state()