Searched refs:S_PLAY_FDTH1 (Results 1 – 9 of 9) sorted by relevance
738 S_PLAY_FDTH1, enumerator
960 P_SetMobjState(target, S_PLAY_FDTH1); in P_KillMobj()
755 S_PLAY_FDTH1, enumerator
974 P_SetMobjState(target, S_PLAY_FDTH1); in P_KillMobj()
940 P_SetMobjState(target, S_PLAY_FDTH1); in P_KillMobj()
769 S_PLAY_FDTH1, enumerator
1118 P_MobjChangeState(target, S_PLAY_FDTH1); in killMobj()
692 return deh_frame + (S_PLAY_FDTH1 - STH_PLAY_FDTH1); in deh_frame_to_state()