/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_henemy.c | 1255 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack() 1273 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
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H A D | info.h | 2089 S_SNAKE_WALK1, enumerator
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H A D | info.c | 1865 { SPR_SNKE, 3, 4, {A_Chase} ,S_SNAKE_WALK1 }, // S_SNAKE_WALK4 1874 { SPR_SNKE, 5, 4, {A_SnakeAttack2} ,S_SNAKE_WALK1 }, // S_SNAKE_ATK9 1876 { SPR_SNKE, 4, 3, {A_Pain} ,S_SNAKE_WALK1 }, // S_SNAKE_PAIN2 9713 S_SNAKE_WALK1, // seestate
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | info.c | 803 {SPR_SNKE, 3, 4, A_Chase, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_WALK4 812 {SPR_SNKE, 5, 4, A_SnakeAttack2, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_ATK9 814 {SPR_SNKE, 4, 3, A_Pain, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_PAIN2 4309 S_SNAKE_WALK1, // seestate
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H A D | p_enemy.c | 1975 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack() 1993 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
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H A D | info.h | 918 S_SNAKE_WALK1, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | info.c | 803 {SPR_SNKE, 3, 4, A_Chase, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_WALK4 812 {SPR_SNKE, 5, 4, A_SnakeAttack2, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_ATK9 814 {SPR_SNKE, 4, 3, A_Pain, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_PAIN2 4309 S_SNAKE_WALK1, // seestate
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H A D | p_enemy.c | 1964 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack() 1982 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
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H A D | info.h | 918 S_SNAKE_WALK1, enumerator
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_enemy.c | 2008 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack() 2028 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
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H A D | info.h | 901 S_SNAKE_WALK1, enumerator
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H A D | info.c | 910 {SPR_SNKE,3,4,{(actionf_p1)A_Chase},S_SNAKE_WALK1,0,0}, /* S_SNAKE_WALK4 */ 919 {SPR_SNKE,5,4,{(actionf_p1)A_SnakeAttack2},S_SNAKE_WALK1,0,0}, /* S_SNAKE_ATK9 */ 921 {SPR_SNKE,4,3,{(actionf_p1)A_Pain},S_SNAKE_WALK1,0,0}, /* S_SNAKE_PAIN2 */ 4390 S_SNAKE_WALK1, /* seestate */
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_enemy.c | 1769 P_MobjChangeState(actor, S_SNAKE_WALK1); in A_SnakeAttack() 1782 P_MobjChangeState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | info.h | 932 S_SNAKE_WALK1, enumerator
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