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Searched refs:S_SNAKE_WALK1 (Results 1 – 14 of 14) sorted by relevance

/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_henemy.c1255 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack()
1273 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
H A Dinfo.h2089 S_SNAKE_WALK1, enumerator
H A Dinfo.c1865 { SPR_SNKE, 3, 4, {A_Chase} ,S_SNAKE_WALK1 }, // S_SNAKE_WALK4
1874 { SPR_SNKE, 5, 4, {A_SnakeAttack2} ,S_SNAKE_WALK1 }, // S_SNAKE_ATK9
1876 { SPR_SNKE, 4, 3, {A_Pain} ,S_SNAKE_WALK1 }, // S_SNAKE_PAIN2
9713 S_SNAKE_WALK1, // seestate
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.c803 {SPR_SNKE, 3, 4, A_Chase, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_WALK4
812 {SPR_SNKE, 5, 4, A_SnakeAttack2, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_ATK9
814 {SPR_SNKE, 4, 3, A_Pain, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_PAIN2
4309 S_SNAKE_WALK1, // seestate
H A Dp_enemy.c1975 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack()
1993 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
H A Dinfo.h918 S_SNAKE_WALK1, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.c803 {SPR_SNKE, 3, 4, A_Chase, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_WALK4
812 {SPR_SNKE, 5, 4, A_SnakeAttack2, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_ATK9
814 {SPR_SNKE, 4, 3, A_Pain, S_SNAKE_WALK1, 0, 0}, // S_SNAKE_PAIN2
4309 S_SNAKE_WALK1, // seestate
H A Dp_enemy.c1964 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack()
1982 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
H A Dinfo.h918 S_SNAKE_WALK1, enumerator
/dports/games/heretic/glheretic-1.2/
H A Dp_enemy.c2008 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack()
2028 P_SetMobjState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
H A Dinfo.h901 S_SNAKE_WALK1, enumerator
H A Dinfo.c910 {SPR_SNKE,3,4,{(actionf_p1)A_Chase},S_SNAKE_WALK1,0,0}, /* S_SNAKE_WALK4 */
919 {SPR_SNKE,5,4,{(actionf_p1)A_SnakeAttack2},S_SNAKE_WALK1,0,0}, /* S_SNAKE_ATK9 */
921 {SPR_SNKE,4,3,{(actionf_p1)A_Pain},S_SNAKE_WALK1,0,0}, /* S_SNAKE_PAIN2 */
4390 S_SNAKE_WALK1, /* seestate */
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_enemy.c1769 P_MobjChangeState(actor, S_SNAKE_WALK1); in A_SnakeAttack()
1782 P_MobjChangeState(actor, S_SNAKE_WALK1); in A_SnakeAttack2()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h932 S_SNAKE_WALK1, enumerator