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Searched refs:S_SPLASH1 (Results 1 – 25 of 37) sorted by relevance

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/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/sfx/
H A Dpackage.cfg1 registersound "sounds/sfx/splashin" 128 100 0 3 // S_SPLASH1 (entering water)
/dports/games/redeclipse16/base-1.6.0/config/sounds/
H A Dsfx.cfg1 registersound "sounds/sfx/splashin" 128 100 0 3 // S_SPLASH1 (entering water)
/dports/games/bloodfrontier/bloodfrontier/data/sounds/
H A Dpackage.cfg1 registersound "sounds/sfx/splash1" 254 "air" 100 // S_SPLASH1
/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dsounds.cfg46 registersound "player/splash1" // 35 - S_SPLASH1
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dp_fab.c228 {TRF_noflag, S_SPLASH1, S_SPLASH3, TRANSLU_more},
H A Dinfo.h1321 S_SPLASH1, enumerator
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dsound.h23 S_SPLASH1, S_SPLASH2, enumerator
H A Dphysics.cpp643 else if(pl->inwater && !water) audiomgr.playsound(S_SPLASH1, &pl->o); in moveplayer()
/dports/games/cube/cube_source/src/
H A Dcube.h167 S_SPLASH1, S_SPLASH2, enumerator
H A Dphysics.cpp315 else if(pl->inwater && !water) playsound(S_SPLASH1, &pl->o); in moveplayer()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Deffects.cpp1123 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makeasplash()
1169 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makemonstersplash()
1183 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makemonstersplash()
H A Dsndmod.h70 #define S_SPLASH1 60 macro
/dports/games/heretic/glheretic-1.2/
H A Dinfo.h256 S_SPLASH1, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dinfo.h270 S_SPLASH1, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dinfo.h270 S_SPLASH1, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Dinfo.h287 S_SPLASH1, enumerator
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dgame.h181 S_SPLASH1, S_SPLASH2, enumerator
H A Dfps.cpp693 … if (waterlevel>0) { if(material!=MAT_LAVA) playsound(S_SPLASH1, d==player1 ? NULL : &d->o); } in physicstrigger()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dinfo.h886 S_SPLASH1, enumerator
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.h30 …, S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, S_DIE1, S_DIE2, S_SPLASH1, S_SPLASH2, S_UN… enumerator
H A Dphysics.cpp748 …ol, 0.5f, int(radius), PHYSMILLIS, 0.25f, PART_SPARK, curmat != MAT_WATER ? S_SPLASH2 : S_SPLASH1); in updatematerial()
/dports/games/uhexen/uhexen-0.601/include/
H A Dinfo.h869 S_SPLASH1, enumerator
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dinfo.h886 S_SPLASH1, enumerator
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dinfo.h901 S_SPLASH1, // 561 enumerator
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dphysics.cpp1047 …ol, 0.5f, int(radius), PHYSMILLIS, 0.25f, PART_SPARK, curmat != MAT_WATER ? S_SPLASH2 : S_SPLASH1); in updatematerial()

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