/dports/games/redeclipse-data/redeclipse-data-v2.0.0/sounds/sfx/ |
H A D | package.cfg | 1 registersound "sounds/sfx/splashin" 128 100 0 3 // S_SPLASH1 (entering water)
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/dports/games/redeclipse16/base-1.6.0/config/sounds/ |
H A D | sfx.cfg | 1 registersound "sounds/sfx/splashin" 128 100 0 3 // S_SPLASH1 (entering water)
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/dports/games/bloodfrontier/bloodfrontier/data/sounds/ |
H A D | package.cfg | 1 registersound "sounds/sfx/splash1" 254 "air" 100 // S_SPLASH1
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/ |
H A D | sounds.cfg | 46 registersound "player/splash1" // 35 - S_SPLASH1
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_fab.c | 228 {TRF_noflag, S_SPLASH1, S_SPLASH3, TRANSLU_more},
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H A D | info.h | 1321 S_SPLASH1, enumerator
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | sound.h | 23 S_SPLASH1, S_SPLASH2, enumerator
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H A D | physics.cpp | 643 else if(pl->inwater && !water) audiomgr.playsound(S_SPLASH1, &pl->o); in moveplayer()
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/dports/games/cube/cube_source/src/ |
H A D | cube.h | 167 S_SPLASH1, S_SPLASH2, enumerator
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H A D | physics.cpp | 315 else if(pl->inwater && !water) playsound(S_SPLASH1, &pl->o); in moveplayer()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | effects.cpp | 1123 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makeasplash() 1169 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makemonstersplash() 1183 playsound_loc(S_SPLASH1 + (krand() % 3), sprite[j].x, sprite[j].y); in makemonstersplash()
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H A D | sndmod.h | 70 #define S_SPLASH1 60 macro
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/dports/games/heretic/glheretic-1.2/ |
H A D | info.h | 256 S_SPLASH1, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | info.h | 270 S_SPLASH1, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | info.h | 270 S_SPLASH1, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | info.h | 287 S_SPLASH1, enumerator
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | game.h | 181 S_SPLASH1, S_SPLASH2, enumerator
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H A D | fps.cpp | 693 … if (waterlevel>0) { if(material!=MAT_LAVA) playsound(S_SPLASH1, d==player1 ? NULL : &d->o); } in physicstrigger()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | info.h | 886 S_SPLASH1, enumerator
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.h | 30 …, S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, S_DIE1, S_DIE2, S_SPLASH1, S_SPLASH2, S_UN… enumerator
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H A D | physics.cpp | 748 …ol, 0.5f, int(radius), PHYSMILLIS, 0.25f, PART_SPARK, curmat != MAT_WATER ? S_SPLASH2 : S_SPLASH1); in updatematerial()
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | info.h | 869 S_SPLASH1, enumerator
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | info.h | 886 S_SPLASH1, enumerator
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | info.h | 901 S_SPLASH1, // 561 enumerator
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/dports/games/redeclipse/base-2.0.0/src/game/ |
H A D | physics.cpp | 1047 …ol, 0.5f, int(radius), PHYSMILLIS, 0.25f, PART_SPARK, curmat != MAT_WATER ? S_SPLASH2 : S_SPLASH1); in updatematerial()
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