/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | h_items.cpp | 58 { S_STAFFUP2, S_STAFFDOWN2, S_STAFFREADY2_1, S_STAFFATK2_1, S_STAFFATK2_1, S_NULL },
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H A D | p_pspr.c | 1475 P_SetPsprite(player, ps_weapon, S_STAFFREADY2_1); in A_TombOfPower()
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_pspr.c | 147 S_STAFFREADY2_1, /* readystate */ 604 && (psp->state == &states[S_STAFFREADY2_1]) in A_WeaponReady()
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H A D | p_user.c | 992 P_SetPsprite(player, ps_weapon, S_STAFFREADY2_1); in P_UseArtifact()
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H A D | info.h | 381 S_STAFFREADY2_1, enumerator
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H A D | info.c | 389 {SPR_STFF,5,4,{(actionf_p1)A_WeaponReady},S_STAFFREADY2_1,0,0}, /* S_STAFFREADY2_3 */ 397 {SPR_STFF,6,8,{(actionf_p1)A_ReFire},S_STAFFREADY2_1,0,0}, /* S_STAFFATK2_3 */
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_pspr.c | 157 S_STAFFREADY2_1, // readystate 604 && (psp->state == &states[S_STAFFREADY2_1]) && P_Random() < 128) in A_WeaponReady()
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H A D | p_user.c | 993 P_SetPsprite(player, ps_weapon, S_STAFFREADY2_1); in P_UseArtifact()
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H A D | info.h | 395 S_STAFFREADY2_1, enumerator
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H A D | info.c | 279 {SPR_STFF, 5, 4, A_WeaponReady, S_STAFFREADY2_1, 0, 0}, // S_STAFFREADY2_3 287 {SPR_STFF, 6, 8, A_ReFire, S_STAFFREADY2_1, 0, 0}, // S_STAFFATK2_3
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_pspr.c | 157 S_STAFFREADY2_1, // readystate 604 && (psp->state == &states[S_STAFFREADY2_1]) && P_Random() < 128) in A_WeaponReady()
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H A D | p_user.c | 967 P_SetPsprite(player, ps_weapon, S_STAFFREADY2_1); in P_UseArtifact()
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H A D | info.h | 395 S_STAFFREADY2_1, enumerator
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H A D | info.c | 279 {SPR_STFF, 5, 4, A_WeaponReady, S_STAFFREADY2_1, 0, 0}, // S_STAFFREADY2_3 287 {SPR_STFF, 6, 8, A_ReFire, S_STAFFREADY2_1, 0, 0}, // S_STAFFATK2_3
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | p_pspr.c | 394 && (psp->state == &states[S_STAFFREADY2_1]) in A_WeaponReady()
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H A D | p_hpspr.c | 165 S_STAFFREADY2_1, // readystate
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H A D | p_user.c | 1572 P_SetPsprite(player, ps_weapon, S_STAFFREADY2_1); in P_UseArtifact()
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H A D | info.h | 1567 S_STAFFREADY2_1, enumerator
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H A D | info.c | 1340 { SPR_STFF, 5, 4, {A_WeaponReady} ,S_STAFFREADY2_1 }, // S_STAFFREADY2_3 1348 { SPR_STFF, 6, 8, {A_ReFire} ,S_STAFFREADY2_1 }, // S_STAFFATK2_3
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | info.h | 412 S_STAFFREADY2_1, enumerator
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