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Searched refs:S_SetSoundPaused (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/
H A Di_main.mm280 S_SetSoundPaused(1);
287 S_SetSoundPaused(0);
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.h337 void S_SetSoundPaused (int state);
H A Ds_sound.cpp1774 void S_SetSoundPaused (int state) in S_SetSoundPaused() function
/dports/games/zdoom/zdoom-2.8.1/src/posix/sdl/
H A Di_input.cpp278 S_SetSoundPaused(sev.window.event == SDL_WINDOWEVENT_FOCUS_GAINED); in MessagePump()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_input.cpp558 S_SetSoundPaused (wParam); in WndProc()