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Searched refs:S_Sound (Results 1 – 25 of 130) sorted by relevance

123456

/dports/games/zdoom/zdoom-2.8.1/src/g_doom/
H A Da_scriptedmarine.cpp121 S_Sound (this, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in Tick()
124 S_Sound (this, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in Tick()
210 S_Sound (self, CHAN_WEAPON, "weapons/sawidle", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
273 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
276 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
297 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
328 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in MarinePunch()
378 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
438 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
467 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
[all …]
H A Da_bossbrain.cpp22 S_Sound (self, CHAN_VOICE, "brain/sight", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION()
27 S_Sound (self, CHAN_VOICE, "brain/pain", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION()
63 S_Sound (self, CHAN_VOICE, "brain/death", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION()
156 S_Sound(self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION_PARAMS()
161 S_Sound (self, CHAN_WEAPON, "brain/spit", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION_PARAMS()
189 if (fog != NULL) S_Sound (fog, CHAN_BODY, sound, 1, ATTN_NORM); in SpawnFly()
310 S_Sound (self, CHAN_BODY, "brain/cube", 1, ATTN_IDLE); in DEFINE_ACTION_FUNCTION()
H A Da_possessed.cpp34 S_Sound (self, CHAN_WEAPON, "grunt/attack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
63 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
74 S_Sound (self, CHAN_WEAPON, "shotguy/attack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
94 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
H A Da_archvile.cpp24 S_Sound (self, CHAN_VOICE, "vile/start", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
34 S_Sound (self, CHAN_BODY, "vile/firestrt", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
40 S_Sound (self, CHAN_BODY, "vile/firecrkl", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
124 S_Sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
H A Da_doomweaps.cpp61 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
92 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
165 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
213 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
251 S_Sound (self, CHAN_WEAPON, "weapons/shotgf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
282 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
317 S_Sound (self, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
322 S_Sound (self, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
327 S_Sound (self, CHAN_WEAPON, "weapons/sshotc", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
398 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dmessagebox.cpp115 S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE); in Init()
139 S_Sound (CHAN_VOICE | CHAN_UI, in CloseSound()
278 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
409 S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE); in HandleResult()
505 S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); in CCMD()
510 S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); in CCMD()
564 S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE); in HandleResult()
584 S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); in CCMD()
591 S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); in CCMD()
651 S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE); in HandleResult()
H A Dcolorpickermenu.cpp136 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
146 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
158 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
163 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
173 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
182 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
196 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in MenuEvent()
H A Doptionmenuitems.h67 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in Activate()
90 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in Activate()
230 S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE); in MenuEvent()
447 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in IMPLEMENT_ABSTRACT_CLASS()
643 S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE); in MenuEvent()
806 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in Activate()
895 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
901 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent()
920 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in Activate()
1076 S_Sound( CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE ); in MenuEvent()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_pig.cpp46 S_Sound (this, CHAN_VOICE, "PigActive1", 1, ATTN_NORM); // snort in IMPLEMENT_CLASS()
51 S_Sound (this, CHAN_VOICE, "PigActive", 1, ATTN_NORM); in IMPLEMENT_CLASS()
79 S_Sound(player->mo, CHAN_VOICE, "PigActive", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
85 S_Sound(player->mo, CHAN_VOICE, "PigAttack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
H A Da_dragon.cpp85 S_Sound (actor, CHAN_WEAPON, actor->AttackSound, 1, ATTN_NORM); in DECLARE_ACTION()
90 S_Sound (actor, CHAN_WEAPON, actor->AttackSound, 1, ATTN_NORM); in DECLARE_ACTION()
196 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
201 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
221 S_Sound (self, CHAN_BODY, "DragonWingflap", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
H A Da_korax.cpp116 S_Sound (self, CHAN_VOICE, "KoraxActive", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION()
225 S_Sound (self, CHAN_VOICE, "KoraxAttack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
234 S_Sound (self, CHAN_WEAPON, choices[type].sound, 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION()
254 S_Sound (self, CHAN_VOICE, "KoraxCommand", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
410 S_Sound (self, CHAN_VOICE, "SpiritDie", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
423 S_Sound (self, CHAN_VOICE, "SpiritActive", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION()
/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dm_menu.cpp537 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND()
547 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND()
566 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND()
584 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND()
593 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND()
1165 S_Sound(CHAN_INTERFACE, in M_QuitResponse()
1910 S_Sound (CHAN_INTERFACE, "plats/pt1_stop", 1, ATTN_NONE); in M_Responder()
1923 S_Sound (CHAN_INTERFACE, "plats/pt1_stop", 1, ATTN_NONE); in M_Responder()
1933 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_Responder()
1944 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_Responder()
[all …]
H A Dwi_stuff.cpp900 S_Sound (CHAN_INTERFACE, "weapons/rocklx", 1, ATTN_NONE); in WI_updateNetgameStats()
907 S_Sound (CHAN_INTERFACE, "weapons/pistol", 1, ATTN_NONE); in WI_updateNetgameStats()
927 S_Sound (CHAN_INTERFACE, "weapons/rocklx", 1, ATTN_NONE); in WI_updateNetgameStats()
934 S_Sound (CHAN_INTERFACE, "weapons/pistol", 1, ATTN_NONE); in WI_updateNetgameStats()
952 S_Sound (CHAN_INTERFACE, "weapons/rocklx", 1, ATTN_NONE); in WI_updateNetgameStats()
959 S_Sound (CHAN_INTERFACE, "weapons/pistol", 1, ATTN_NONE); in WI_updateNetgameStats()
979 S_Sound (CHAN_INTERFACE, "weapons/rocklx", 1, ATTN_NONE); in WI_updateNetgameStats()
986 S_Sound (CHAN_INTERFACE, "weapons/pistol", 1, ATTN_NONE); in WI_updateNetgameStats()
1014 S_Sound (CHAN_INTERFACE, "weapons/shotgr", 1, ATTN_NONE); in WI_updateNetgameStats()
1114 S_Sound (CHAN_INTERFACE, "world/barrelx", 1, ATTN_NONE); in WI_updateStats()
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H A Dm_options.cpp1197 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in BEGIN_COMMAND()
1204 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in BEGIN_COMMAND()
1674 S_Sound (CHAN_INTERFACE, "plats/pt1_stop", 1, ATTN_NONE); in M_OptResponder()
1715 S_Sound (CHAN_INTERFACE, "plats/pt1_stop", 1, ATTN_NONE); in M_OptResponder()
1784 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder()
1825 S_Sound(CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder()
1844 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder()
1882 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder()
1908 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder()
1949 S_Sound(CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder()
[all …]
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dp_enemy.cpp771 S_Sound (actor, CHAN_VOICE, sound, 1, ATTN_NORM); in A_Look()
1817 S_Sound (actor, CHAN_VOICE, sound, 1, ATTN_NORM); in A_Scream()
1824 S_Sound (actor, CHAN_VOICE, "*gibbed", 1, ATTN_NORM); in A_XScream()
1983 S_Sound (mo, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE); in A_Hoof()
1989 S_Sound (mo, CHAN_BODY, "spider/walk", 1, ATTN_IDLE); in A_Metal()
1995 S_Sound (mo, CHAN_BODY, "baby/walk", 1, ATTN_IDLE); in A_BabyMetal()
2037 S_Sound (mo, CHAN_VOICE, "brain/sight", 1, ATTN_NONE); in A_BrainAwake()
2043 S_Sound (mo, CHAN_VOICE, "brain/pain", 1, ATTN_NONE); in A_BrainPain()
2071 S_Sound (mo, CHAN_VOICE, "brain/death", 1, ATTN_NONE); in A_BrainScream()
2144 S_Sound (mo, CHAN_BODY, "brain/cube", 1, ATTN_IDLE); in A_SpawnSound()
[all …]
H A Ds_sound.h76 void S_Sound (int channel, const char *name, float volume, int attenuation);
77 void S_Sound (AActor *ent, int channel, const char *name, float volume, int attenuation);
78 void S_Sound (fixed_t *pt, int channel, const char *name, float volume, int attenuation);
79 void S_Sound (fixed_t x, fixed_t y, int channel, const char *name, float volume, int attenuation);
H A Dp_things.cpp231 S_Sound (new AActor (spot->x, spot->y, spot->z, MT_TFOG), in P_Thing_Spawn()
276 S_Sound (mobj, CHAN_VOICE, mobj->info->seesound, 1, ATTN_NORM); in P_Thing_Projectile()
322 S_Sound (mobj, CHAN_AUTO, sound, 1, ATTN_STATIC); in P_ActivateMobj()
340 S_Sound (activator, CHAN_AUTO, "misc/secret", 1, ATTN_NORM); in P_ActivateMobj()
/dports/games/zdoom/zdoom-2.8.1/src/g_strife/
H A Da_strifeweapons.cpp81 S_Sound (looker, CHAN_VOICE, looker->SeeSound, 1, ATTN_NORM); in P_DaggerAlert()
118 S_Sound (self, CHAN_WEAPON, in DEFINE_ACTION_FUNCTION()
127 S_Sound (self, CHAN_WEAPON, "misc/swish", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
263 S_Sound (self, CHAN_WEAPON, "weapons/xbowshoot", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
301 S_Sound (self, CHAN_WEAPON, "weapons/assaultgun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
362 S_Sound (self, CHAN_VOICE, "misc/missileinflight", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
439 S_Sound (self, CHAN_WEAPON, "weapons/mauler1", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
597 S_Sound (self, CHAN_VOICE, "world/largefire", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
687 S_Sound (grenade, CHAN_VOICE, grenade->SeeSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
888 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
[all …]
H A Da_strifestuff.cpp454 S_Sound (self, CHAN_VOICE, self->PainSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
486 S_Sound (self, CHAN_VOICE, self->SeeSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
517 S_Sound (self, CHAN_VOICE, "misc/alarm", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
553 S_Sound (CHAN_VOICE, "svox/voc13", 1, ATTN_NORM); in IMPLEMENT_CLASS()
606 S_Sound (self, CHAN_VOICE, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
623 S_Sound (self, CHAN_VOICE|CHAN_LOOP, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
669 S_Sound (self, CHAN_VOICE, "human/imonfire", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
H A Da_inquisitor.cpp15 S_Sound (self, CHAN_BODY, "inquisitor/walk", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
81 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
115 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dwi_stuff.cpp1278 S_Sound(CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE); in WI_updateDeathmatchStats()
1285 S_Sound(CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateDeathmatchStats()
1311 S_Sound(CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateDeathmatchStats()
1541 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateNetgameStats()
1567 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateNetgameStats()
1591 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateNetgameStats()
1617 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateNetgameStats()
1835 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateStats()
1851 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateStats()
1867 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateStats()
[all …]
H A Ds_sound.h228 void S_Sound (int channel, FSoundID sfxid, float volume, float attenuation);
229 void S_Sound (AActor *ent, int channel, FSoundID sfxid, float volume, float attenuation);
231 void S_Sound (const FPolyObj *poly, int channel, FSoundID sfxid, float volume, float attenuation);
232 void S_Sound (const sector_t *sec, int channel, FSoundID sfxid, float volume, float attenuation);
233 void S_Sound (fixed_t x, fixed_t y, fixed_t z, int channel, FSoundID sfxid, float volume, float att…
/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/
H A Da_ironlich.cpp103 S_Sound (self, CHAN_BODY, "ironlich/attack2", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
116 S_Sound (self, CHAN_BODY, "ironlich/attack1", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
138 S_Sound (self, CHAN_BODY, "ironlich/attack3", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
162 S_Sound (self, CHAN_BODY, "ironlich/attack3", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
H A Da_hereticweaps.cpp129 S_Sound (self, CHAN_WEAPON, "weapons/wandhit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
169 S_Sound (self, CHAN_WEAPON, "weapons/wandhit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
283 S_Sound (self, CHAN_AUTO, "weapons/gauntletson", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
306 S_Sound (self, CHAN_AUTO, "weapons/gauntletshit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
395 S_Sound (ball, CHAN_BODY, "weapons/maceshoot", 1, ATTN_NORM); in FireMacePL1B()
486 S_Sound (self, CHAN_BODY, "weapons/macebounce", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
493 S_Sound (self, CHAN_BODY, "weapons/macehit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
589 S_Sound (self, CHAN_WEAPON, "weapons/maceshoot", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
657 S_Sound (self, CHAN_BODY, "weapons/macestop", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
665 S_Sound (self, CHAN_BODY, "weapons/maceexplode", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
[all …]
/dports/games/zdoom/zdoom-2.8.1/src/g_raven/
H A Da_minotaur.cpp148 S_Sound (self, CHAN_WEAPON, "minotaur/melee", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
186 S_Sound (self, CHAN_WEAPON, "minotaur/sight", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
279 S_Sound (self, CHAN_WEAPON, "minotaur/attack2", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
324 S_Sound (self, CHAN_VOICE, "minotaur/attack3", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
343 S_Sound (self, CHAN_WEAPON, "minotaur/fx2hit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
350 S_Sound (mo, CHAN_WEAPON, "minotaur/attack1", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
573 S_Sound (self1, CHAN_WEAPON, self1->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()

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