/dports/games/zdoom/zdoom-2.8.1/src/g_doom/ |
H A D | a_scriptedmarine.cpp | 121 S_Sound (this, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in Tick() 124 S_Sound (this, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in Tick() 210 S_Sound (self, CHAN_WEAPON, "weapons/sawidle", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 273 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 276 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 297 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 328 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in MarinePunch() 378 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 438 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 467 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() [all …]
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H A D | a_bossbrain.cpp | 22 S_Sound (self, CHAN_VOICE, "brain/sight", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION() 27 S_Sound (self, CHAN_VOICE, "brain/pain", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION() 63 S_Sound (self, CHAN_VOICE, "brain/death", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION() 156 S_Sound(self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION_PARAMS() 161 S_Sound (self, CHAN_WEAPON, "brain/spit", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION_PARAMS() 189 if (fog != NULL) S_Sound (fog, CHAN_BODY, sound, 1, ATTN_NORM); in SpawnFly() 310 S_Sound (self, CHAN_BODY, "brain/cube", 1, ATTN_IDLE); in DEFINE_ACTION_FUNCTION()
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H A D | a_possessed.cpp | 34 S_Sound (self, CHAN_WEAPON, "grunt/attack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 63 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 74 S_Sound (self, CHAN_WEAPON, "shotguy/attack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 94 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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H A D | a_archvile.cpp | 24 S_Sound (self, CHAN_VOICE, "vile/start", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 34 S_Sound (self, CHAN_BODY, "vile/firestrt", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 40 S_Sound (self, CHAN_BODY, "vile/firecrkl", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 124 S_Sound (self, CHAN_WEAPON, snd, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS()
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H A D | a_doomweaps.cpp | 61 S_Sound (self, CHAN_WEAPON, "*fist", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 92 S_Sound (self, CHAN_WEAPON, "weapons/pistol", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 165 S_Sound (self, CHAN_WEAPON, fullsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 213 S_Sound (self, CHAN_WEAPON, hitsound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 251 S_Sound (self, CHAN_WEAPON, "weapons/shotgf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 282 S_Sound (self, CHAN_WEAPON, "weapons/sshotf", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 317 S_Sound (self, CHAN_WEAPON, "weapons/sshoto", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 322 S_Sound (self, CHAN_WEAPON, "weapons/sshotl", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 327 S_Sound (self, CHAN_WEAPON, "weapons/sshotc", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 398 S_Sound (self, CHAN_WEAPON, "weapons/chngun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/menu/ |
H A D | messagebox.cpp | 115 S_Sound (CHAN_VOICE | CHAN_UI, "menu/prompt", snd_menuvolume, ATTN_NONE); in Init() 139 S_Sound (CHAN_VOICE | CHAN_UI, in CloseSound() 278 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 409 S_Sound (CHAN_VOICE | CHAN_UI, gameinfo.quitSound, snd_menuvolume, ATTN_NONE); in HandleResult() 505 S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); in CCMD() 510 S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); in CCMD() 564 S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE); in HandleResult() 584 S_Sound (CHAN_VOICE | CHAN_UI, "menu/invalid", snd_menuvolume, ATTN_NONE); in CCMD() 591 S_Sound (CHAN_VOICE | CHAN_UI, "menu/activate", snd_menuvolume, ATTN_NONE); in CCMD() 651 S_Sound (CHAN_VOICE | CHAN_UI, "menu/dismiss", snd_menuvolume, ATTN_NONE); in HandleResult()
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H A D | colorpickermenu.cpp | 136 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 146 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 158 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 163 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 173 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 182 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 196 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in MenuEvent()
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H A D | optionmenuitems.h | 67 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in Activate() 90 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in Activate() 230 S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE); in MenuEvent() 447 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in IMPLEMENT_ABSTRACT_CLASS() 643 S_Sound (CHAN_VOICE | CHAN_UI, "menu/change", snd_menuvolume, ATTN_NONE); in MenuEvent() 806 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in Activate() 895 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 901 S_Sound (CHAN_VOICE | CHAN_UI, "menu/cursor", snd_menuvolume, ATTN_NONE); in MenuEvent() 920 S_Sound (CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE); in Activate() 1076 S_Sound( CHAN_VOICE | CHAN_UI, "menu/choose", snd_menuvolume, ATTN_NONE ); in MenuEvent() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/ |
H A D | a_pig.cpp | 46 S_Sound (this, CHAN_VOICE, "PigActive1", 1, ATTN_NORM); // snort in IMPLEMENT_CLASS() 51 S_Sound (this, CHAN_VOICE, "PigActive", 1, ATTN_NORM); in IMPLEMENT_CLASS() 79 S_Sound(player->mo, CHAN_VOICE, "PigActive", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 85 S_Sound(player->mo, CHAN_VOICE, "PigAttack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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H A D | a_dragon.cpp | 85 S_Sound (actor, CHAN_WEAPON, actor->AttackSound, 1, ATTN_NORM); in DECLARE_ACTION() 90 S_Sound (actor, CHAN_WEAPON, actor->AttackSound, 1, ATTN_NORM); in DECLARE_ACTION() 196 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 201 S_Sound (self, CHAN_WEAPON, self->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 221 S_Sound (self, CHAN_BODY, "DragonWingflap", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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H A D | a_korax.cpp | 116 S_Sound (self, CHAN_VOICE, "KoraxActive", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION() 225 S_Sound (self, CHAN_VOICE, "KoraxAttack", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 234 S_Sound (self, CHAN_WEAPON, choices[type].sound, 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION() 254 S_Sound (self, CHAN_VOICE, "KoraxCommand", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 410 S_Sound (self, CHAN_VOICE, "SpiritDie", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 423 S_Sound (self, CHAN_VOICE, "SpiritActive", 1, ATTN_NONE); in DEFINE_ACTION_FUNCTION()
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/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | m_menu.cpp | 537 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND() 547 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND() 566 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND() 584 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND() 593 S_Sound (CHAN_INTERFACE, "switches/normbutn", 1, ATTN_NONE); in BEGIN_COMMAND() 1165 S_Sound(CHAN_INTERFACE, in M_QuitResponse() 1910 S_Sound (CHAN_INTERFACE, "plats/pt1_stop", 1, ATTN_NONE); in M_Responder() 1923 S_Sound (CHAN_INTERFACE, "plats/pt1_stop", 1, ATTN_NONE); in M_Responder() 1933 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_Responder() 1944 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_Responder() [all …]
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H A D | wi_stuff.cpp | 900 S_Sound (CHAN_INTERFACE, "weapons/rocklx", 1, ATTN_NONE); in WI_updateNetgameStats() 907 S_Sound (CHAN_INTERFACE, "weapons/pistol", 1, ATTN_NONE); in WI_updateNetgameStats() 927 S_Sound (CHAN_INTERFACE, "weapons/rocklx", 1, ATTN_NONE); in WI_updateNetgameStats() 934 S_Sound (CHAN_INTERFACE, "weapons/pistol", 1, ATTN_NONE); in WI_updateNetgameStats() 952 S_Sound (CHAN_INTERFACE, "weapons/rocklx", 1, ATTN_NONE); in WI_updateNetgameStats() 959 S_Sound (CHAN_INTERFACE, "weapons/pistol", 1, ATTN_NONE); in WI_updateNetgameStats() 979 S_Sound (CHAN_INTERFACE, "weapons/rocklx", 1, ATTN_NONE); in WI_updateNetgameStats() 986 S_Sound (CHAN_INTERFACE, "weapons/pistol", 1, ATTN_NONE); in WI_updateNetgameStats() 1014 S_Sound (CHAN_INTERFACE, "weapons/shotgr", 1, ATTN_NONE); in WI_updateNetgameStats() 1114 S_Sound (CHAN_INTERFACE, "world/barrelx", 1, ATTN_NONE); in WI_updateStats() [all …]
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H A D | m_options.cpp | 1197 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in BEGIN_COMMAND() 1204 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in BEGIN_COMMAND() 1674 S_Sound (CHAN_INTERFACE, "plats/pt1_stop", 1, ATTN_NONE); in M_OptResponder() 1715 S_Sound (CHAN_INTERFACE, "plats/pt1_stop", 1, ATTN_NONE); in M_OptResponder() 1784 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder() 1825 S_Sound(CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder() 1844 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder() 1882 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder() 1908 S_Sound (CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder() 1949 S_Sound(CHAN_INTERFACE, "plats/pt1_mid", 1, ATTN_NONE); in M_OptResponder() [all …]
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | p_enemy.cpp | 771 S_Sound (actor, CHAN_VOICE, sound, 1, ATTN_NORM); in A_Look() 1817 S_Sound (actor, CHAN_VOICE, sound, 1, ATTN_NORM); in A_Scream() 1824 S_Sound (actor, CHAN_VOICE, "*gibbed", 1, ATTN_NORM); in A_XScream() 1983 S_Sound (mo, CHAN_BODY, "cyber/hoof", 1, ATTN_IDLE); in A_Hoof() 1989 S_Sound (mo, CHAN_BODY, "spider/walk", 1, ATTN_IDLE); in A_Metal() 1995 S_Sound (mo, CHAN_BODY, "baby/walk", 1, ATTN_IDLE); in A_BabyMetal() 2037 S_Sound (mo, CHAN_VOICE, "brain/sight", 1, ATTN_NONE); in A_BrainAwake() 2043 S_Sound (mo, CHAN_VOICE, "brain/pain", 1, ATTN_NONE); in A_BrainPain() 2071 S_Sound (mo, CHAN_VOICE, "brain/death", 1, ATTN_NONE); in A_BrainScream() 2144 S_Sound (mo, CHAN_BODY, "brain/cube", 1, ATTN_IDLE); in A_SpawnSound() [all …]
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H A D | s_sound.h | 76 void S_Sound (int channel, const char *name, float volume, int attenuation); 77 void S_Sound (AActor *ent, int channel, const char *name, float volume, int attenuation); 78 void S_Sound (fixed_t *pt, int channel, const char *name, float volume, int attenuation); 79 void S_Sound (fixed_t x, fixed_t y, int channel, const char *name, float volume, int attenuation);
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H A D | p_things.cpp | 231 S_Sound (new AActor (spot->x, spot->y, spot->z, MT_TFOG), in P_Thing_Spawn() 276 S_Sound (mobj, CHAN_VOICE, mobj->info->seesound, 1, ATTN_NORM); in P_Thing_Projectile() 322 S_Sound (mobj, CHAN_AUTO, sound, 1, ATTN_STATIC); in P_ActivateMobj() 340 S_Sound (activator, CHAN_AUTO, "misc/secret", 1, ATTN_NORM); in P_ActivateMobj()
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/dports/games/zdoom/zdoom-2.8.1/src/g_strife/ |
H A D | a_strifeweapons.cpp | 81 S_Sound (looker, CHAN_VOICE, looker->SeeSound, 1, ATTN_NORM); in P_DaggerAlert() 118 S_Sound (self, CHAN_WEAPON, in DEFINE_ACTION_FUNCTION() 127 S_Sound (self, CHAN_WEAPON, "misc/swish", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 263 S_Sound (self, CHAN_WEAPON, "weapons/xbowshoot", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 301 S_Sound (self, CHAN_WEAPON, "weapons/assaultgun", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 362 S_Sound (self, CHAN_VOICE, "misc/missileinflight", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 439 S_Sound (self, CHAN_WEAPON, "weapons/mauler1", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 597 S_Sound (self, CHAN_VOICE, "world/largefire", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 687 S_Sound (grenade, CHAN_VOICE, grenade->SeeSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 888 S_Sound (self, CHAN_WEAPON, "weapons/sigilcharge", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() [all …]
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H A D | a_strifestuff.cpp | 454 S_Sound (self, CHAN_VOICE, self->PainSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 486 S_Sound (self, CHAN_VOICE, self->SeeSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 517 S_Sound (self, CHAN_VOICE, "misc/alarm", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 553 S_Sound (CHAN_VOICE, "svox/voc13", 1, ATTN_NORM); in IMPLEMENT_CLASS() 606 S_Sound (self, CHAN_VOICE, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 623 S_Sound (self, CHAN_VOICE|CHAN_LOOP, self->ActiveSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 669 S_Sound (self, CHAN_VOICE, "human/imonfire", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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H A D | a_inquisitor.cpp | 15 S_Sound (self, CHAN_BODY, "inquisitor/walk", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 81 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 115 S_Sound (self, CHAN_ITEM|CHAN_LOOP, "inquisitor/jump", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | wi_stuff.cpp | 1278 S_Sound(CHAN_VOICE | CHAN_UI, "intermission/nextstage", 1, ATTN_NONE); in WI_updateDeathmatchStats() 1285 S_Sound(CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateDeathmatchStats() 1311 S_Sound(CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateDeathmatchStats() 1541 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateNetgameStats() 1567 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateNetgameStats() 1591 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateNetgameStats() 1617 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateNetgameStats() 1835 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateStats() 1851 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateStats() 1867 S_Sound (CHAN_VOICE | CHAN_UI, "intermission/tick", 1, ATTN_NONE); in WI_updateStats() [all …]
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H A D | s_sound.h | 228 void S_Sound (int channel, FSoundID sfxid, float volume, float attenuation); 229 void S_Sound (AActor *ent, int channel, FSoundID sfxid, float volume, float attenuation); 231 void S_Sound (const FPolyObj *poly, int channel, FSoundID sfxid, float volume, float attenuation); 232 void S_Sound (const sector_t *sec, int channel, FSoundID sfxid, float volume, float attenuation); 233 void S_Sound (fixed_t x, fixed_t y, fixed_t z, int channel, FSoundID sfxid, float volume, float att…
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/dports/games/zdoom/zdoom-2.8.1/src/g_heretic/ |
H A D | a_ironlich.cpp | 103 S_Sound (self, CHAN_BODY, "ironlich/attack2", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 116 S_Sound (self, CHAN_BODY, "ironlich/attack1", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 138 S_Sound (self, CHAN_BODY, "ironlich/attack3", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 162 S_Sound (self, CHAN_BODY, "ironlich/attack3", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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H A D | a_hereticweaps.cpp | 129 S_Sound (self, CHAN_WEAPON, "weapons/wandhit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 169 S_Sound (self, CHAN_WEAPON, "weapons/wandhit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 283 S_Sound (self, CHAN_AUTO, "weapons/gauntletson", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 306 S_Sound (self, CHAN_AUTO, "weapons/gauntletshit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION_PARAMS() 395 S_Sound (ball, CHAN_BODY, "weapons/maceshoot", 1, ATTN_NORM); in FireMacePL1B() 486 S_Sound (self, CHAN_BODY, "weapons/macebounce", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 493 S_Sound (self, CHAN_BODY, "weapons/macehit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 589 S_Sound (self, CHAN_WEAPON, "weapons/maceshoot", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 657 S_Sound (self, CHAN_BODY, "weapons/macestop", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 665 S_Sound (self, CHAN_BODY, "weapons/maceexplode", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() [all …]
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/dports/games/zdoom/zdoom-2.8.1/src/g_raven/ |
H A D | a_minotaur.cpp | 148 S_Sound (self, CHAN_WEAPON, "minotaur/melee", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 186 S_Sound (self, CHAN_WEAPON, "minotaur/sight", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 279 S_Sound (self, CHAN_WEAPON, "minotaur/attack2", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 324 S_Sound (self, CHAN_VOICE, "minotaur/attack3", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 343 S_Sound (self, CHAN_WEAPON, "minotaur/fx2hit", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 350 S_Sound (mo, CHAN_WEAPON, "minotaur/attack1", 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION() 573 S_Sound (self1, CHAN_WEAPON, self1->AttackSound, 1, ATTN_NORM); in DEFINE_ACTION_FUNCTION()
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