Home
last modified time | relevance | path

Searched refs:S_StartSound (Results 1 – 25 of 531) sorted by relevance

12345678910>>...22

/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_flash.c104 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
143 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
160 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
162 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
177 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
179 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
181 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
217 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
511 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
539 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
H A Dcl_events.c203 S_StartSound (NULL, ent->number, CHAN_AUTO, stepsound, 1.0, ATTN_NORM, 0); in CL_FootSteps()
208 S_StartSound (NULL, ent->number, CHAN_BODY, stepsound, volume, ATTN_NORM, 0); in CL_FootSteps()
228S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("items/respawn1.wav"), 1, ATTN_IDLE,… in CL_EntityEvent()
232 S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("misc/tele1.wav"), 1, ATTN_IDLE, 0); in CL_EntityEvent()
244S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
247 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
250 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent()
254 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_slosh[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent()
257 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_wade[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent()
260 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_ladder[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Dp_doors.c232 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
242 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
252 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
262 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
272 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
282 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
292 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
301 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
310 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
616 S_StartSound(NULL, sfx_oof); in EV_VerticalDoor()
[all …]
H A Dp_plats.c58 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
73 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
114 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
129 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
196 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
206 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
216 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
229 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
243 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
256 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Dp_doors.c232 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
242 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
252 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
262 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
272 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
282 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
292 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
301 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
310 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor()
616 S_StartSound(NULL, sfx_oof); in EV_VerticalDoor()
[all …]
H A Dp_plats.c58 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
73 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
114 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise()
129 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise()
196 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
206 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
216 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
229 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
243 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat()
256 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Dp_doors.c76 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor()
93 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
205 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
314 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
324 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
334 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
395 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor()
402 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
408 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
581 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
[all …]
/dports/games/prboom/prboom-2.5.0/src/
H A Dp_doors.c76 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor()
93 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
205 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
314 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
324 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
334 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
395 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor()
402 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
408 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
579 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
[all …]
/dports/games/tenebrae/tenebrae_0/
H A Dcl_tent.c137 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt()
162 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt()
167 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
169 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt()
171 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt()
183 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt()
188 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
190 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt()
192 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt()
279 S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1); in CL_ParseTEnt()
[all …]
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dp_doors.c77 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor()
94 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
206 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor()
315 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
325 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
335 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor()
398 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor()
405 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
411 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor()
581 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Dp_doors.c50 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
54 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
68 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
172 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
177 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
186 S_StartSound(&door->sector->soundorg, in EV_DoDoor()
228 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
241 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
254 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
292 S_StartSound(&sec->soundorg, sfx_doropn); in EV_VerticalDoor()
[all …]
H A Dp_plats.c44 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
51 S_StartSound(&plat->sector->soundorg, in T_PlatRaise()
59 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
65 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
87 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
93 S_StartSound(&plat->sector->soundorg, in T_PlatRaise()
105 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
168 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
176 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
186 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
H A Dp_enemy.c1105 S_StartSound(fog, sfx_telept); in P_UpdateChicken()
1227 S_StartSound(actor, sfx_mumat1); in A_MummyAttack()
1525 S_StartSound(fog, sfx_telept); in A_GenWizard()
1562 S_StartSound(NULL, sfx_sorzap); in A_SorZap()
1567 S_StartSound(NULL, sfx_sorrise); in A_SorRise()
1572 S_StartSound(NULL, sfx_sordsph); in A_SorDSph()
1577 S_StartSound(NULL, sfx_sordexp); in A_SorDExp()
1582 S_StartSound(NULL, sfx_sordbon); in A_SorDBon()
1587 S_StartSound(NULL, sfx_sorsit); in A_SorSightSnd()
2313 S_StartSound(mo, sfx_newpod); in A_MakePod()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Dp_doors.c50 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
54 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
68 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
172 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
177 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor()
186 S_StartSound(&door->sector->soundorg, in EV_DoDoor()
228 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
241 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
254 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
292 S_StartSound(&sec->soundorg, sfx_doropn); in EV_VerticalDoor()
[all …]
H A Dp_plats.c44 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise()
51 S_StartSound(&plat->sector->soundorg, in T_PlatRaise()
59 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
65 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
87 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
93 S_StartSound(&plat->sector->soundorg, in T_PlatRaise()
105 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
168 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
176 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat()
186 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
H A Dp_enemy.c1094 S_StartSound(fog, sfx_telept); in P_UpdateChicken()
1216 S_StartSound(actor, sfx_mumat1); in A_MummyAttack()
1514 S_StartSound(fog, sfx_telept); in A_GenWizard()
1551 S_StartSound(NULL, sfx_sorzap); in A_SorZap()
1556 S_StartSound(NULL, sfx_sorrise); in A_SorRise()
1561 S_StartSound(NULL, sfx_sordsph); in A_SorDSph()
1566 S_StartSound(NULL, sfx_sordexp); in A_SorDExp()
1571 S_StartSound(NULL, sfx_sordbon); in A_SorDBon()
1576 S_StartSound(NULL, sfx_sorsit); in A_SorSightSnd()
2302 S_StartSound(mo, sfx_newpod); in A_MakePod()
[all …]
/dports/games/heretic/glheretic-1.2/
H A Dp_doors.c38 S_StartSound((mobj_t *) in T_VerticalDoor()
43 S_StartSound((mobj_t *) in T_VerticalDoor()
58 S_StartSound((mobj_t *) in T_VerticalDoor()
77 S_StartSound((mobj_t *) in T_VerticalDoor()
96 S_StartSound((mobj_t *) in T_VerticalDoor()
180 S_StartSound((mobj_t *)&door->sector->soundorg, in EV_DoDoor()
227 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
240 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
253 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor()
292 S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn); in EV_VerticalDoor()
[all …]
H A Dp_plats.c32 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise()
40 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise()
48 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
55 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
75 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise()
81 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise()
93 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise()
161 S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); in EV_DoPlat()
172 S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); in EV_DoPlat()
182 S_StartSound((mobj_t *)&sec->soundorg, sfx_pstart); in EV_DoPlat()
[all …]
H A Dp_enemy.c637 S_StartSound(NULL, sound); in A_Look()
641 S_StartSound(actor, sound); in A_Look()
1095 S_StartSound(fog, sfx_telept); in P_UpdateChicken()
1229 S_StartSound(actor, sfx_mumat1); in A_MummyAttack()
1550 S_StartSound(fog, sfx_telept); in A_GenWizard()
1616 S_StartSound(actor, sfx_stfpow); in A_MinotaurAtk1()
1650 S_StartSound(actor, sfx_minsit); in A_MinotaurDecide()
1729 S_StartSound(actor, sfx_minat2); in A_MinotaurAtk2()
1780 S_StartSound(mo, sfx_minat1); in A_MinotaurAtk3()
2374 S_StartSound(mo, sfx_newpod); in A_MakePod()
[all …]
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Dp_doors.c72 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
77 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor()
82 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
100 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
125 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
156 S_StartSound(&door->sector->soundorg, sfx_bdopn); in T_VerticalDoor()
162 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor()
330 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor()
498 S_StartSound(&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
503 S_StartSound(&sec->soundorg,sfx_doropn); in EV_VerticalDoor()
[all …]
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Dp_doors.c72 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor()
77 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor()
217 S_StartSound(NULL,sfx_oof); in EV_DoLockedDoor()
229 S_StartSound(NULL,sfx_oof); in EV_DoLockedDoor()
242 S_StartSound(NULL,sfx_oof); in EV_DoLockedDoor()
362 S_StartSound(NULL,sfx_oof); in EV_VerticalDoor()
376 S_StartSound(NULL,sfx_oof); in EV_VerticalDoor()
389 S_StartSound(NULL,sfx_oof); in EV_VerticalDoor()
465 S_StartSound(&sec->soundorg,sfx_bdopn); in EV_VerticalDoor()
470 S_StartSound(&sec->soundorg,sfx_doropn); in EV_VerticalDoor()
[all …]
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dcl_tent.c149 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt()
157 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1); in CL_ParseTEnt()
168 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt()
172 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
174 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt()
176 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt()
186 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt()
190 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
215 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); in CL_ParseTEnt()
224 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); in CL_ParseTEnt()
[all …]
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dcl_tent.c131 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt()
152 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt()
157 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
159 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt()
161 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt()
174 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt()
179 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
181 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt()
183 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt()
217 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); in CL_ParseTEnt()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_fx.c66 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
77 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
81 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
83 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash()
87 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
89 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash()
91 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash()
109 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash()
284 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
304 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2()
[all …]
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dcl_tent.c185 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt()
193 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1); in CL_ParseTEnt()
203 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt()
207 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
209 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt()
211 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt()
225 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt()
227 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt()
229 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt()
249 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); in CL_ParseTEnt()
[all …]

12345678910>>...22