/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | cl_flash.c | 104 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 143 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 160 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 162 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 177 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 179 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 181 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 217 S_StartSound (NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 511 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 539 S_StartSound (NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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H A D | cl_events.c | 203 S_StartSound (NULL, ent->number, CHAN_AUTO, stepsound, 1.0, ATTN_NORM, 0); in CL_FootSteps() 208 S_StartSound (NULL, ent->number, CHAN_BODY, stepsound, volume, ATTN_NORM, 0); in CL_FootSteps() 228 …S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("items/respawn1.wav"), 1, ATTN_IDLE,… in CL_EntityEvent() 232 S_StartSound (NULL, ent->number, CHAN_WEAPON, S_RegisterSound("misc/tele1.wav"), 1, ATTN_IDLE, 0); in CL_EntityEvent() 244 …S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("player/land1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent() 247 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall2.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent() 250 S_StartSound (NULL, ent->number, CHAN_AUTO, S_RegisterSound ("*fall1.wav"), 1, ATTN_NORM, 0); in CL_EntityEvent() 254 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_slosh[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent() 257 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_wade[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent() 260 S_StartSound (NULL, ent->number, CHAN_BODY, cl_sfx_ladder[rand()&3], 0.5, ATTN_NORM, 0); in CL_EntityEvent()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | p_doors.c | 232 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 242 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 252 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 262 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 272 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 282 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 292 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 301 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 310 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 616 S_StartSound(NULL, sfx_oof); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 58 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 73 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 114 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 129 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 196 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 206 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 216 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() 229 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() 243 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat() 256 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | p_doors.c | 232 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 242 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 252 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 262 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 272 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 282 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 292 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 301 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 310 S_StartSound(NULL, sfx_oof); in EV_DoLockedDoor() 616 S_StartSound(NULL, sfx_oof); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 58 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 73 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 114 S_StartSound(&plat->sector->soundorg,sfx_pstop); in T_PlatRaise() 129 S_StartSound(&plat->sector->soundorg,sfx_pstart); in T_PlatRaise() 196 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 206 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 216 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() 229 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() 243 S_StartSound(&sec->soundorg,sfx_pstart); in EV_DoPlat() 256 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | p_doors.c | 76 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor() 93 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 205 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 314 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 324 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 334 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 395 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor() 402 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 408 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 581 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() [all …]
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | p_doors.c | 76 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor() 93 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 205 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 314 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 324 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 334 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 395 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor() 402 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 408 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 579 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() [all …]
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/dports/games/tenebrae/tenebrae_0/ |
H A D | cl_tent.c | 137 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt() 162 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt() 167 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 169 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt() 171 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt() 183 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt() 188 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 190 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt() 192 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt() 279 S_StartSound (-1, 0, cl_sfx_imp, pos, 1, 1); in CL_ParseTEnt() [all …]
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | p_doors.c | 77 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in T_VerticalDoor() 94 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 206 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdopn); in T_VerticalDoor() 315 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 325 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 335 S_StartSound(p->mo,sfx_oof); // killough 3/20/98 in EV_DoLockedDoor() 398 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_bdcls); in EV_DoDoor() 405 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 411 S_StartSound((mobj_t *)&door->sector->soundorg,sfx_dorcls); in EV_DoDoor() 581 S_StartSound((mobj_t *)&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | p_doors.c | 50 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 54 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 68 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 172 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 177 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 186 S_StartSound(&door->sector->soundorg, in EV_DoDoor() 228 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 241 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 254 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 292 S_StartSound(&sec->soundorg, sfx_doropn); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 44 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 51 S_StartSound(&plat->sector->soundorg, in T_PlatRaise() 59 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 65 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 87 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 93 S_StartSound(&plat->sector->soundorg, in T_PlatRaise() 105 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 168 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 176 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 186 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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H A D | p_enemy.c | 1105 S_StartSound(fog, sfx_telept); in P_UpdateChicken() 1227 S_StartSound(actor, sfx_mumat1); in A_MummyAttack() 1525 S_StartSound(fog, sfx_telept); in A_GenWizard() 1562 S_StartSound(NULL, sfx_sorzap); in A_SorZap() 1567 S_StartSound(NULL, sfx_sorrise); in A_SorRise() 1572 S_StartSound(NULL, sfx_sordsph); in A_SorDSph() 1577 S_StartSound(NULL, sfx_sordexp); in A_SorDExp() 1582 S_StartSound(NULL, sfx_sordbon); in A_SorDBon() 1587 S_StartSound(NULL, sfx_sorsit); in A_SorSightSnd() 2313 S_StartSound(mo, sfx_newpod); in A_MakePod() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | p_doors.c | 50 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 54 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 68 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 172 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 177 S_StartSound(&door->sector->soundorg, sfx_doropn); in EV_DoDoor() 186 S_StartSound(&door->sector->soundorg, in EV_DoDoor() 228 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 241 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 254 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 292 S_StartSound(&sec->soundorg, sfx_doropn); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 44 S_StartSound(&plat->sector->soundorg, sfx_stnmov); in T_PlatRaise() 51 S_StartSound(&plat->sector->soundorg, in T_PlatRaise() 59 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 65 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 87 S_StartSound(&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 93 S_StartSound(&plat->sector->soundorg, in T_PlatRaise() 105 S_StartSound(&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 168 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 176 S_StartSound(&sec->soundorg, sfx_stnmov); in EV_DoPlat() 186 S_StartSound(&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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H A D | p_enemy.c | 1094 S_StartSound(fog, sfx_telept); in P_UpdateChicken() 1216 S_StartSound(actor, sfx_mumat1); in A_MummyAttack() 1514 S_StartSound(fog, sfx_telept); in A_GenWizard() 1551 S_StartSound(NULL, sfx_sorzap); in A_SorZap() 1556 S_StartSound(NULL, sfx_sorrise); in A_SorRise() 1561 S_StartSound(NULL, sfx_sordsph); in A_SorDSph() 1566 S_StartSound(NULL, sfx_sordexp); in A_SorDExp() 1571 S_StartSound(NULL, sfx_sordbon); in A_SorDBon() 1576 S_StartSound(NULL, sfx_sorsit); in A_SorSightSnd() 2302 S_StartSound(mo, sfx_newpod); in A_MakePod() [all …]
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/dports/games/heretic/glheretic-1.2/ |
H A D | p_doors.c | 38 S_StartSound((mobj_t *) in T_VerticalDoor() 43 S_StartSound((mobj_t *) in T_VerticalDoor() 58 S_StartSound((mobj_t *) in T_VerticalDoor() 77 S_StartSound((mobj_t *) in T_VerticalDoor() 96 S_StartSound((mobj_t *) in T_VerticalDoor() 180 S_StartSound((mobj_t *)&door->sector->soundorg, in EV_DoDoor() 227 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 240 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 253 S_StartSound(NULL, sfx_plroof); in EV_VerticalDoor() 292 S_StartSound((mobj_t *)&sec->soundorg, sfx_doropn); in EV_VerticalDoor() [all …]
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H A D | p_plats.c | 32 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise() 40 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise() 48 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 55 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 75 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); in T_PlatRaise() 81 S_StartSound((mobj_t *)&plat->sector->soundorg, in T_PlatRaise() 93 S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); in T_PlatRaise() 161 S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); in EV_DoPlat() 172 S_StartSound((mobj_t *)&sec->soundorg, sfx_stnmov); in EV_DoPlat() 182 S_StartSound((mobj_t *)&sec->soundorg, sfx_pstart); in EV_DoPlat() [all …]
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H A D | p_enemy.c | 637 S_StartSound(NULL, sound); in A_Look() 641 S_StartSound(actor, sound); in A_Look() 1095 S_StartSound(fog, sfx_telept); in P_UpdateChicken() 1229 S_StartSound(actor, sfx_mumat1); in A_MummyAttack() 1550 S_StartSound(fog, sfx_telept); in A_GenWizard() 1616 S_StartSound(actor, sfx_stfpow); in A_MinotaurAtk1() 1650 S_StartSound(actor, sfx_minsit); in A_MinotaurDecide() 1729 S_StartSound(actor, sfx_minat2); in A_MinotaurAtk2() 1780 S_StartSound(mo, sfx_minat1); in A_MinotaurAtk3() 2374 S_StartSound(mo, sfx_newpod); in A_MakePod() [all …]
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | p_doors.c | 72 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 77 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor() 82 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 100 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 125 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 156 S_StartSound(&door->sector->soundorg, sfx_bdopn); in T_VerticalDoor() 162 S_StartSound(&door->sector->soundorg, sfx_doropn); in T_VerticalDoor() 330 S_StartSound(&door->sector->soundorg, sfx_bdopn); in EV_DoDoor() 498 S_StartSound(&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() 503 S_StartSound(&sec->soundorg,sfx_doropn); in EV_VerticalDoor() [all …]
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | p_doors.c | 72 S_StartSound(&door->sector->soundorg, sfx_bdcls); in T_VerticalDoor() 77 S_StartSound(&door->sector->soundorg, sfx_dorcls); in T_VerticalDoor() 217 S_StartSound(NULL,sfx_oof); in EV_DoLockedDoor() 229 S_StartSound(NULL,sfx_oof); in EV_DoLockedDoor() 242 S_StartSound(NULL,sfx_oof); in EV_DoLockedDoor() 362 S_StartSound(NULL,sfx_oof); in EV_VerticalDoor() 376 S_StartSound(NULL,sfx_oof); in EV_VerticalDoor() 389 S_StartSound(NULL,sfx_oof); in EV_VerticalDoor() 465 S_StartSound(&sec->soundorg,sfx_bdopn); in EV_VerticalDoor() 470 S_StartSound(&sec->soundorg,sfx_doropn); in EV_VerticalDoor() [all …]
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | cl_tent.c | 149 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt() 157 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1); in CL_ParseTEnt() 168 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt() 172 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 174 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt() 176 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt() 186 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt() 190 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 215 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); in CL_ParseTEnt() 224 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); in CL_ParseTEnt() [all …]
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | cl_tent.c | 131 S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt() 152 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt() 157 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 159 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt() 161 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt() 174 S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt() 179 S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 181 S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt() 183 S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt() 217 S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1); in CL_ParseTEnt() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cl_fx.c | 66 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 77 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 81 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 83 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.05); in CL_ParseMuzzleFlash() 87 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 89 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.033); in CL_ParseMuzzleFlash() 91 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound(soundname), volume, ATTN_NORM, 0.066); in CL_ParseMuzzleFlash() 109 S_StartSound(NULL, i, CHAN_WEAPON, S_RegisterSound("weapons/grenlf1a.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash() 284 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound(soundname), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() 304 S_StartSound(NULL, ent, CHAN_WEAPON, S_RegisterSound("tank/rocket.wav"), 1, ATTN_NORM, 0); in CL_ParseMuzzleFlash2() [all …]
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/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/ |
H A D | cl_tent.c | 185 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1); in CL_ParseTEnt() 193 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1); in CL_ParseTEnt() 203 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1); in CL_ParseTEnt() 207 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 209 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt() 211 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt() 225 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1); in CL_ParseTEnt() 227 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1); in CL_ParseTEnt() 229 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1); in CL_ParseTEnt() 249 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1); in CL_ParseTEnt() [all …]
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