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Searched refs:S_StopLoopingSound (Results 1 – 25 of 30) sorted by relevance

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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/client/
H A Dsnd_public.h47 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c184 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function
H A Dcl_cgame.c539 S_StopLoopingSound( args[1] ); in CL_CgameSystemCalls()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/client/
H A Dsnd_public.h46 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c184 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function
H A Dcl_cgame.c523 S_StopLoopingSound( args[1] ); in CL_CgameSystemCalls()
/dports/games/ioquake3/ioquake3-1.36/code/client/
H A Dsnd_public.h46 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function
H A Dcl_cgame.c523 S_StopLoopingSound( args[1] ); in CL_CgameSystemCalls()
/dports/games/ioquake3-server/ioquake3-1.36/code/client/
H A Dsnd_public.h46 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function
H A Dcl_cgame.c523 S_StopLoopingSound( args[1] ); in CL_CgameSystemCalls()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/client/
H A Dsnd_public.h46 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c194 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function
/dports/games/openarena/openarena-engine-source-0.8.8/code/client/
H A Dsnd_public.h46 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c194 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function
H A Dcl_cgame.c525 S_StopLoopingSound( args[1] ); in CL_CgameSystemCalls()
/dports/games/evq3/evq3/code/client/
H A Dsnd_public.h46 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c192 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dsnd_public.h58 void S_StopLoopingSound( int entityNum );
H A Dcl_cgameapi.cpp1055 S_StopLoopingSound( args[1] ); in CL_CgameSystemCalls()
1758 cgi.S_StopLoopingSound = S_StopLoopingSound; in CL_BindCGame()
/dports/games/iortcw/iortcw-1.51c/MP/code/client/
H A Dsnd_public.h49 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c233 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function
/dports/games/iortcw/iortcw-1.51c/SP/code/client/
H A Dsnd_public.h53 void S_StopLoopingSound(int entityNum );
H A Dsnd_main.c272 void S_StopLoopingSound( int entityNum ) in S_StopLoopingSound() function

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