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Searched refs:S_TELEPORT (Results 1 – 10 of 10) sorted by relevance

/dports/games/omega/omega/
H A Dspell.c457 case S_TELEPORT:return("teleport");
521 Spells[S_TELEPORT].powerdrain = 20; in initspells()
522 Spells[S_TELEPORT].id = S_TELEPORT; in initspells()
649 case S_TELEPORT:s_teleport();
742 S_KNOWLEDGE, S_SHADOWFORM, S_SLEEP, S_SUMMON, S_TELEPORT, S_WARP, S_TRUESIGHT,
H A Ddefs.h274 #define S_TELEPORT 4 macro
/dports/games/cube/cube_source/src/
H A Dentities.cpp143 playsoundc(S_TELEPORT); in teleport()
H A Dcube.h163 S_ITEMARMOUR, S_ITEMPUP, S_ITEMSPAWN, S_TELEPORT, S_NOAMMO, S_PUPOUT, enumerator
/dports/games/tesseract/tesseract/src/game/
H A Dentities.cpp157 int snd = S_TELEPORT, flags = 0; in teleporteffects()
H A Dgame.h155 S_ITEMSPAWN, S_TELEPORT, S_JUMPPAD, enumerator
/dports/games/tesseract-data/tesseract/src/game/
H A Dentities.cpp157 int snd = S_TELEPORT, flags = 0; in teleporteffects()
H A Dgame.h155 S_ITEMSPAWN, S_TELEPORT, S_JUMPPAD, enumerator
/dports/games/sauerbraten/sauerbraten/src/fpsgame/
H A Dentities.cpp209 int snd = S_TELEPORT, flags = 0; in teleporteffects()
H A Dgame.h177 S_ITEMARMOUR, S_ITEMPUP, S_ITEMSPAWN, S_TELEPORT, S_NOAMMO, S_PUPOUT, enumerator