Searched refs:S_TELEPORT (Results 1 – 10 of 10) sorted by relevance
/dports/games/omega/omega/ |
H A D | spell.c | 457 case S_TELEPORT:return("teleport"); 521 Spells[S_TELEPORT].powerdrain = 20; in initspells() 522 Spells[S_TELEPORT].id = S_TELEPORT; in initspells() 649 case S_TELEPORT:s_teleport(); 742 S_KNOWLEDGE, S_SHADOWFORM, S_SLEEP, S_SUMMON, S_TELEPORT, S_WARP, S_TRUESIGHT,
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H A D | defs.h | 274 #define S_TELEPORT 4 macro
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/dports/games/cube/cube_source/src/ |
H A D | entities.cpp | 143 playsoundc(S_TELEPORT); in teleport()
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H A D | cube.h | 163 S_ITEMARMOUR, S_ITEMPUP, S_ITEMSPAWN, S_TELEPORT, S_NOAMMO, S_PUPOUT, enumerator
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/dports/games/tesseract/tesseract/src/game/ |
H A D | entities.cpp | 157 int snd = S_TELEPORT, flags = 0; in teleporteffects()
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H A D | game.h | 155 S_ITEMSPAWN, S_TELEPORT, S_JUMPPAD, enumerator
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/dports/games/tesseract-data/tesseract/src/game/ |
H A D | entities.cpp | 157 int snd = S_TELEPORT, flags = 0; in teleporteffects()
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H A D | game.h | 155 S_ITEMSPAWN, S_TELEPORT, S_JUMPPAD, enumerator
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/dports/games/sauerbraten/sauerbraten/src/fpsgame/ |
H A D | entities.cpp | 209 int snd = S_TELEPORT, flags = 0; in teleporteffects()
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H A D | game.h | 177 S_ITEMARMOUR, S_ITEMPUP, S_ITEMSPAWN, S_TELEPORT, S_NOAMMO, S_PUPOUT, enumerator
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