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Searched refs:S_UNDERWATER (Results 1 – 6 of 6) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/data/sounds/
H A Dpackage.cfg3 registersound "sounds/sfx/underwater" 254 "air" // S_UNDERWATER
/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dsounds.cfg72 registersound "player/underwater" // 61 - S_UNDERWATER
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dsound.h33 S_UNDERWATER, enumerator
H A Daudiomanager.cpp576 updateloopsound(S_UNDERWATER, underwater); in updateaudio()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dgame.h30 …1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, S_DIE1, S_DIE2, S_SPLASH1, S_SPLASH2, S_UNDERWATER, enumerator
H A Dgame.cpp1686 …playsound(S_UNDERWATER, camera1->o, camera1, SND_LOOP|SND_NOATTEN|SND_NODELAY|SND_NOCULL, -1, -1, … in recomputecamera()