Searched refs:S_UNDERWATER (Results 1 – 6 of 6) sorted by relevance
/dports/games/bloodfrontier/bloodfrontier/data/sounds/ |
H A D | package.cfg | 3 registersound "sounds/sfx/underwater" 254 "air" // S_UNDERWATER
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/ |
H A D | sounds.cfg | 72 registersound "player/underwater" // 61 - S_UNDERWATER
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | sound.h | 33 S_UNDERWATER, enumerator
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H A D | audiomanager.cpp | 576 updateloopsound(S_UNDERWATER, underwater); in updateaudio()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | game.h | 30 …1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, S_DIE1, S_DIE2, S_SPLASH1, S_SPLASH2, S_UNDERWATER, enumerator
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H A D | game.cpp | 1686 …playsound(S_UNDERWATER, camera1->o, camera1, SND_LOOP|SND_NOATTEN|SND_NODELAY|SND_NOCULL, -1, -1, … in recomputecamera()
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