Searched refs:SaveLevelGame (Results 1 – 3 of 3) sorted by relevance
50 void SaveLevelGame(string filename, int levelNumber, string moves);
1016 void SaveLevelGame(string filename, int levelNumber, string moves) in SaveLevelGame() function1176 SaveLevelGame(LevelFile.c_str(), lvnum, savedgame); in LoadLevelFile()
695 options::SaveLevelGame(LevelPack::OpenFile.c_str(), LevelPack::OpenFileLn, s); in saveGame()